Бранимир Караџић 6cb74deed4 VK: Fixed GPU selection. %!s(int64=3) %!d(string=hai) anos
..
amalgamated.cpp 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
amalgamated.mm 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
bgfx.cpp 2d313f46ad Cleanup. %!s(int64=3) %!d(string=hai) anos
bgfx.idl.inl 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
bgfx_compute.sh 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
bgfx_p.h 99770c9f43 Overallocate dynamic buffers on resize. %!s(int64=3) %!d(string=hai) anos
bgfx_shader.sh e7fdfa73c1 Add support in Metal and Vulkan for [earlydepthstencil] (#2764) %!s(int64=3) %!d(string=hai) anos
charset.h 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
config.h 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
debug_renderdoc.cpp 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
debug_renderdoc.h 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
dxgi.cpp a3d52fab32 premultiplied backbuffer for UWP/SwapchainPanel (#2837) %!s(int64=3) %!d(string=hai) anos
dxgi.h 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
emscripten.h 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
fs_clear0.bin.h f569fe32a6 Rebuilt all embedded shaders. %!s(int64=4) %!d(string=hai) anos
fs_clear0.sc 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
fs_clear1.bin.h f569fe32a6 Rebuilt all embedded shaders. %!s(int64=4) %!d(string=hai) anos
fs_clear1.sc 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
fs_clear2.bin.h f569fe32a6 Rebuilt all embedded shaders. %!s(int64=4) %!d(string=hai) anos
fs_clear2.sc 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
fs_clear3.bin.h f569fe32a6 Rebuilt all embedded shaders. %!s(int64=4) %!d(string=hai) anos
fs_clear3.sc 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
fs_clear4.bin.h f569fe32a6 Rebuilt all embedded shaders. %!s(int64=4) %!d(string=hai) anos
fs_clear4.sc 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
fs_clear5.bin.h f569fe32a6 Rebuilt all embedded shaders. %!s(int64=4) %!d(string=hai) anos
fs_clear5.sc 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
fs_clear6.bin.h f569fe32a6 Rebuilt all embedded shaders. %!s(int64=4) %!d(string=hai) anos
fs_clear6.sc 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
fs_clear7.bin.h f569fe32a6 Rebuilt all embedded shaders. %!s(int64=4) %!d(string=hai) anos
fs_clear7.sc 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
fs_debugfont.bin.h f569fe32a6 Rebuilt all embedded shaders. %!s(int64=4) %!d(string=hai) anos
fs_debugfont.sc 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
glcontext_eagl.h 6aad365c9e Enable MSAA setting at context creation for Android (#2854) %!s(int64=3) %!d(string=hai) anos
glcontext_eagl.mm 6aad365c9e Enable MSAA setting at context creation for Android (#2854) %!s(int64=3) %!d(string=hai) anos
glcontext_egl.cpp 6aad365c9e Enable MSAA setting at context creation for Android (#2854) %!s(int64=3) %!d(string=hai) anos
glcontext_egl.h 6aad365c9e Enable MSAA setting at context creation for Android (#2854) %!s(int64=3) %!d(string=hai) anos
glcontext_glx.cpp 6aad365c9e Enable MSAA setting at context creation for Android (#2854) %!s(int64=3) %!d(string=hai) anos
glcontext_glx.h 6aad365c9e Enable MSAA setting at context creation for Android (#2854) %!s(int64=3) %!d(string=hai) anos
glcontext_html5.cpp 6aad365c9e Enable MSAA setting at context creation for Android (#2854) %!s(int64=3) %!d(string=hai) anos
glcontext_html5.h 6aad365c9e Enable MSAA setting at context creation for Android (#2854) %!s(int64=3) %!d(string=hai) anos
glcontext_nsgl.h 6aad365c9e Enable MSAA setting at context creation for Android (#2854) %!s(int64=3) %!d(string=hai) anos
glcontext_nsgl.mm 6aad365c9e Enable MSAA setting at context creation for Android (#2854) %!s(int64=3) %!d(string=hai) anos
glcontext_wgl.cpp 6aad365c9e Enable MSAA setting at context creation for Android (#2854) %!s(int64=3) %!d(string=hai) anos
glcontext_wgl.h 6aad365c9e Enable MSAA setting at context creation for Android (#2854) %!s(int64=3) %!d(string=hai) anos
glimports.h 32192450c4 WebGL2: Fixed missing glReadBuffer import. %!s(int64=3) %!d(string=hai) anos
makefile 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
nvapi.cpp 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
nvapi.h 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
renderer.h 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
renderer_agc.cpp 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
renderer_d3d.h 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
renderer_d3d11.cpp 536c4cdbf5 Texture format info: Invert R and B in R5G6B5 (#2886) %!s(int64=3) %!d(string=hai) anos
renderer_d3d11.h 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
renderer_d3d12.cpp cea9c033fc D3D12: Fixed R5G6B5 format. %!s(int64=3) %!d(string=hai) anos
renderer_d3d12.h 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
renderer_d3d9.cpp 536c4cdbf5 Texture format info: Invert R and B in R5G6B5 (#2886) %!s(int64=3) %!d(string=hai) anos
renderer_d3d9.h 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
renderer_gl.cpp 536c4cdbf5 Texture format info: Invert R and B in R5G6B5 (#2886) %!s(int64=3) %!d(string=hai) anos
renderer_gl.h 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
renderer_gnm.cpp 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
renderer_mtl.h f76b678bef support Metal renderer to auto generate mipmap for render target (#2784) %!s(int64=3) %!d(string=hai) anos
renderer_mtl.mm 536c4cdbf5 Texture format info: Invert R and B in R5G6B5 (#2886) %!s(int64=3) %!d(string=hai) anos
renderer_noop.cpp 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
renderer_nvn.cpp 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
renderer_vk.cpp 6cb74deed4 VK: Fixed GPU selection. %!s(int64=3) %!d(string=hai) anos
renderer_vk.h 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
renderer_webgpu.cpp 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
renderer_webgpu.h 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
shader.cpp 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
shader.h 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
shader_dx9bc.cpp 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
shader_dx9bc.h 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
shader_dxbc.cpp e7936efa6a Fix typos (#2839) %!s(int64=3) %!d(string=hai) anos
shader_dxbc.h fe8cab2522 Manually merged PR #2710. %!s(int64=3) %!d(string=hai) anos
shader_spirv.cpp 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
shader_spirv.h 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
topology.cpp 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
topology.h 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
varying.def.sc 8e0e21f40d Normalized line endings. %!s(int64=13) %!d(string=hai) anos
version.h 484a5f0c25 Updated version number. %!s(int64=3) %!d(string=hai) anos
vertexlayout.cpp ae7aeba72c GL: Fixed vertex layout binding. %!s(int64=3) %!d(string=hai) anos
vertexlayout.h ae7aeba72c GL: Fixed vertex layout binding. %!s(int64=3) %!d(string=hai) anos
vs_clear.bin.h f569fe32a6 Rebuilt all embedded shaders. %!s(int64=4) %!d(string=hai) anos
vs_clear.sc 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
vs_debugfont.bin.h f569fe32a6 Rebuilt all embedded shaders. %!s(int64=4) %!d(string=hai) anos
vs_debugfont.sc 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos