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amalgamated.cpp
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4581f14cd4
Happy New Year!
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amalgamated.mm
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4581f14cd4
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bgfx.cpp
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2d313f46ad
Cleanup.
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bgfx.idl.inl
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4581f14cd4
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bgfx_compute.sh
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bgfx_p.h
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99770c9f43
Overallocate dynamic buffers on resize.
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bgfx_shader.sh
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e7fdfa73c1
Add support in Metal and Vulkan for [earlydepthstencil] (#2764)
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charset.h
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config.h
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debug_renderdoc.cpp
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debug_renderdoc.h
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4581f14cd4
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dxgi.cpp
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a3d52fab32
premultiplied backbuffer for UWP/SwapchainPanel (#2837)
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dxgi.h
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emscripten.h
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fs_clear0.bin.h
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f569fe32a6
Rebuilt all embedded shaders.
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fs_clear0.sc
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4581f14cd4
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fs_clear1.bin.h
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f569fe32a6
Rebuilt all embedded shaders.
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fs_clear1.sc
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4581f14cd4
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fs_clear2.bin.h
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f569fe32a6
Rebuilt all embedded shaders.
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fs_clear2.sc
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4581f14cd4
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fs_clear3.bin.h
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f569fe32a6
Rebuilt all embedded shaders.
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fs_clear3.sc
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4581f14cd4
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fs_clear4.bin.h
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f569fe32a6
Rebuilt all embedded shaders.
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fs_clear4.sc
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4581f14cd4
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fs_clear5.bin.h
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f569fe32a6
Rebuilt all embedded shaders.
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fs_clear5.sc
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4581f14cd4
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fs_clear6.bin.h
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f569fe32a6
Rebuilt all embedded shaders.
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fs_clear6.sc
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4581f14cd4
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fs_clear7.bin.h
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f569fe32a6
Rebuilt all embedded shaders.
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fs_clear7.sc
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4581f14cd4
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fs_debugfont.bin.h
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f569fe32a6
Rebuilt all embedded shaders.
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fs_debugfont.sc
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4581f14cd4
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glcontext_eagl.h
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6aad365c9e
Enable MSAA setting at context creation for Android (#2854)
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glcontext_eagl.mm
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6aad365c9e
Enable MSAA setting at context creation for Android (#2854)
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glcontext_egl.cpp
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6aad365c9e
Enable MSAA setting at context creation for Android (#2854)
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glcontext_egl.h
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6aad365c9e
Enable MSAA setting at context creation for Android (#2854)
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glcontext_glx.cpp
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6aad365c9e
Enable MSAA setting at context creation for Android (#2854)
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glcontext_glx.h
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6aad365c9e
Enable MSAA setting at context creation for Android (#2854)
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glcontext_html5.cpp
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6aad365c9e
Enable MSAA setting at context creation for Android (#2854)
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glcontext_html5.h
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6aad365c9e
Enable MSAA setting at context creation for Android (#2854)
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glcontext_nsgl.h
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6aad365c9e
Enable MSAA setting at context creation for Android (#2854)
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glcontext_nsgl.mm
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6aad365c9e
Enable MSAA setting at context creation for Android (#2854)
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glcontext_wgl.cpp
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6aad365c9e
Enable MSAA setting at context creation for Android (#2854)
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glcontext_wgl.h
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6aad365c9e
Enable MSAA setting at context creation for Android (#2854)
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glimports.h
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32192450c4
WebGL2: Fixed missing glReadBuffer import.
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makefile
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nvapi.cpp
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4581f14cd4
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nvapi.h
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renderer.h
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renderer_agc.cpp
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renderer_d3d.h
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4581f14cd4
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renderer_d3d11.cpp
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536c4cdbf5
Texture format info: Invert R and B in R5G6B5 (#2886)
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renderer_d3d11.h
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4581f14cd4
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renderer_d3d12.cpp
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cea9c033fc
D3D12: Fixed R5G6B5 format.
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renderer_d3d12.h
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4581f14cd4
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renderer_d3d9.cpp
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536c4cdbf5
Texture format info: Invert R and B in R5G6B5 (#2886)
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renderer_d3d9.h
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4581f14cd4
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renderer_gl.cpp
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536c4cdbf5
Texture format info: Invert R and B in R5G6B5 (#2886)
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renderer_gl.h
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renderer_gnm.cpp
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4581f14cd4
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renderer_mtl.h
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f76b678bef
support Metal renderer to auto generate mipmap for render target (#2784)
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renderer_mtl.mm
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536c4cdbf5
Texture format info: Invert R and B in R5G6B5 (#2886)
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renderer_noop.cpp
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4581f14cd4
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renderer_nvn.cpp
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4581f14cd4
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renderer_vk.cpp
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6cb74deed4
VK: Fixed GPU selection.
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renderer_vk.h
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4581f14cd4
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renderer_webgpu.cpp
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4581f14cd4
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renderer_webgpu.h
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4581f14cd4
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shader.cpp
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4581f14cd4
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shader.h
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4581f14cd4
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shader_dx9bc.cpp
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shader_dx9bc.h
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4581f14cd4
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shader_dxbc.cpp
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e7936efa6a
Fix typos (#2839)
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shader_dxbc.h
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fe8cab2522
Manually merged PR #2710.
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shader_spirv.cpp
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shader_spirv.h
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topology.cpp
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4581f14cd4
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topology.h
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4581f14cd4
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varying.def.sc
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8e0e21f40d
Normalized line endings.
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version.h
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484a5f0c25
Updated version number.
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vertexlayout.cpp
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ae7aeba72c
GL: Fixed vertex layout binding.
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vertexlayout.h
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ae7aeba72c
GL: Fixed vertex layout binding.
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vs_clear.bin.h
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f569fe32a6
Rebuilt all embedded shaders.
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vs_clear.sc
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4581f14cd4
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vs_debugfont.bin.h
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f569fe32a6
Rebuilt all embedded shaders.
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vs_debugfont.sc
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4581f14cd4
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