Sandy
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536c4cdbf5
Texture format info: Invert R and B in R5G6B5 (#2886)
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%!s(int64=3) %!d(string=hai) anos |
Branimir Karadžić
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89e1e3b14e
Fixed warning.
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%!s(int64=3) %!d(string=hai) anos |
Sandy
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054a9ecd83
Texture format info: Invert R and B in RGBA4 (#2878)
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%!s(int64=3) %!d(string=hai) anos |
Sandy
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58aeeaf155
texture format info: Invert R and B in RGB5A1 (#2876)
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%!s(int64=3) %!d(string=hai) anos |
Бранимир Караџић
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2449610af7
Revert "Resolve texture format correctly on D3D11/D3D12 (#2859)" (#2865)
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%!s(int64=3) %!d(string=hai) anos |
Julian Xhokaxhiu
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8358bf6ecf
Resolve texture format correctly on D3D11/D3D12 (#2859)
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%!s(int64=3) %!d(string=hai) anos |
Cedric Guillemet
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a3d52fab32
premultiplied backbuffer for UWP/SwapchainPanel (#2837)
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%!s(int64=3) %!d(string=hai) anos |
Gary Hsu
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db44d5675f
Fixes when running in WinRT (#2827)
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%!s(int64=3) %!d(string=hai) anos |
Бранимир Караџић
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ae5706693f
Cleanup.
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%!s(int64=3) %!d(string=hai) anos |
Бранимир Караџић
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4581f14cd4
Happy New Year!
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%!s(int64=4) %!d(string=hai) anos |
Branimir Karadžić
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67d1cce8f8
D3D1x: Fixed update surface size when texture is transcoded.
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%!s(int64=4) %!d(string=hai) anos |
Branimir Karadžić
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2cfba5474d
Fixed windows build.
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%!s(int64=4) %!d(string=hai) anos |
Gary Hsu
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79d1b4db56
Fix bug when sampler min/mag is anisotropic but mip is point (#2609)
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%!s(int64=4) %!d(string=hai) anos |
Бранимир Караџић
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9ecd462538
Cleanup.
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%!s(int64=4) %!d(string=hai) anos |
James Fulop
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bbc2b76948
Dxgi tearing support (#2601)
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%!s(int64=4) %!d(string=hai) anos |
James Fulop
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82ed74ddb6
cleanup (#2579)
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%!s(int64=4) %!d(string=hai) anos |
James Fulop
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684234c089
cleanup (#2544)
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%!s(int64=4) %!d(string=hai) anos |
pezcode
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2c21f68998
VPRT support for D3D11, D3D12, GL (#2507)
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%!s(int64=4) %!d(string=hai) anos |
James Fulop
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43db77159d
fix unintialized memory (#2499)
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%!s(int64=4) %!d(string=hai) anos |
Hugo Amnov
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24be4a38d0
WebGPU: Add texture format to shaderc (bin version 10) + streamline storage Images in shaders (#2482)
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%!s(int64=4) %!d(string=hai) anos |
pezcode
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b298851bf0
Vertex buffer fixes (#2458)
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%!s(int64=4) %!d(string=hai) anos |
C. M. Barth
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f218d7ed13
Support dynamic SwapChainPanel changes for DirectX11 UWP scenarios (#2422)
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%!s(int64=4) %!d(string=hai) anos |
Бранимир Караџић
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f5cdf6e4bf
Cleanup.
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%!s(int64=4) %!d(string=hai) anos |
pezcode
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f983367d75
Vulkan synchronization fixes (#2386)
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%!s(int64=4) %!d(string=hai) anos |
Бранимир Караџић
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af49c5d264
Happy New Year!
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%!s(int64=5) %!d(string=hai) anos |
Бранимир Караџић
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534733fe3c
Cleanup.
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%!s(int64=5) %!d(string=hai) anos |
Antti Heinonen
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40259e35f8
DX11: Fix draw vertex count not updating (#2337)
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%!s(int64=5) %!d(string=hai) anos |
Branimir Karadžić
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7fe9e83393
Cleanup.
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%!s(int64=5) %!d(string=hai) anos |
Branimir Karadžić
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5c304dad3b
Fixed issue #2330. Added support for 32-bit indices in transient index buffer.
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%!s(int64=5) %!d(string=hai) anos |
Бранимир Караџић
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796acfa98b
Added Attachment.numLayers needed for viewport layer array support.
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%!s(int64=5) %!d(string=hai) anos |