Commit History

Autor SHA1 Mensaxe Data
  Sandy 536c4cdbf5 Texture format info: Invert R and B in R5G6B5 (#2886) %!s(int64=3) %!d(string=hai) anos
  Branimir Karadžić 89e1e3b14e Fixed warning. %!s(int64=3) %!d(string=hai) anos
  Sandy 054a9ecd83 Texture format info: Invert R and B in RGBA4 (#2878) %!s(int64=3) %!d(string=hai) anos
  Sandy 58aeeaf155 texture format info: Invert R and B in RGB5A1 (#2876) %!s(int64=3) %!d(string=hai) anos
  Бранимир Караџић 2449610af7 Revert "Resolve texture format correctly on D3D11/D3D12 (#2859)" (#2865) %!s(int64=3) %!d(string=hai) anos
  Julian Xhokaxhiu 8358bf6ecf Resolve texture format correctly on D3D11/D3D12 (#2859) %!s(int64=3) %!d(string=hai) anos
  Cedric Guillemet a3d52fab32 premultiplied backbuffer for UWP/SwapchainPanel (#2837) %!s(int64=3) %!d(string=hai) anos
  Gary Hsu db44d5675f Fixes when running in WinRT (#2827) %!s(int64=3) %!d(string=hai) anos
  Бранимир Караџић ae5706693f Cleanup. %!s(int64=3) %!d(string=hai) anos
  Бранимир Караџић 4581f14cd4 Happy New Year! %!s(int64=4) %!d(string=hai) anos
  Branimir Karadžić 67d1cce8f8 D3D1x: Fixed update surface size when texture is transcoded. %!s(int64=4) %!d(string=hai) anos
  Branimir Karadžić 2cfba5474d Fixed windows build. %!s(int64=4) %!d(string=hai) anos
  Gary Hsu 79d1b4db56 Fix bug when sampler min/mag is anisotropic but mip is point (#2609) %!s(int64=4) %!d(string=hai) anos
  Бранимир Караџић 9ecd462538 Cleanup. %!s(int64=4) %!d(string=hai) anos
  James Fulop bbc2b76948 Dxgi tearing support (#2601) %!s(int64=4) %!d(string=hai) anos
  James Fulop 82ed74ddb6 cleanup (#2579) %!s(int64=4) %!d(string=hai) anos
  James Fulop 684234c089 cleanup (#2544) %!s(int64=4) %!d(string=hai) anos
  pezcode 2c21f68998 VPRT support for D3D11, D3D12, GL (#2507) %!s(int64=4) %!d(string=hai) anos
  James Fulop 43db77159d fix unintialized memory (#2499) %!s(int64=4) %!d(string=hai) anos
  Hugo Amnov 24be4a38d0 WebGPU: Add texture format to shaderc (bin version 10) + streamline storage Images in shaders (#2482) %!s(int64=4) %!d(string=hai) anos
  pezcode b298851bf0 Vertex buffer fixes (#2458) %!s(int64=4) %!d(string=hai) anos
  C. M. Barth f218d7ed13 Support dynamic SwapChainPanel changes for DirectX11 UWP scenarios (#2422) %!s(int64=4) %!d(string=hai) anos
  Бранимир Караџић f5cdf6e4bf Cleanup. %!s(int64=4) %!d(string=hai) anos
  pezcode f983367d75 Vulkan synchronization fixes (#2386) %!s(int64=4) %!d(string=hai) anos
  Бранимир Караџић af49c5d264 Happy New Year! %!s(int64=5) %!d(string=hai) anos
  Бранимир Караџић 534733fe3c Cleanup. %!s(int64=5) %!d(string=hai) anos
  Antti Heinonen 40259e35f8 DX11: Fix draw vertex count not updating (#2337) %!s(int64=5) %!d(string=hai) anos
  Branimir Karadžić 7fe9e83393 Cleanup. %!s(int64=5) %!d(string=hai) anos
  Branimir Karadžić 5c304dad3b Fixed issue #2330. Added support for 32-bit indices in transient index buffer. %!s(int64=5) %!d(string=hai) anos
  Бранимир Караџић 796acfa98b Added Attachment.numLayers needed for viewport layer array support. %!s(int64=5) %!d(string=hai) anos