Branimir Karadžić 90daafba80 Fixed atomicCompSwap. 7 anos atrás
..
amalgamated.cpp 480620751b Separating DXGI functionality from D3D11 renderer. 7 anos atrás
amalgamated.mm f44c8e2b14 Happy New Year! 8 anos atrás
bgfx.cpp 68e43b7b01 Cleanup. 7 anos atrás
bgfx_compute.sh 90daafba80 Fixed atomicCompSwap. 7 anos atrás
bgfx_p.h 8ec1a3a8f4 Allow non-zero terminated strings to be used with bgfx::setName API. 7 anos atrás
bgfx_shader.sh cd4b132259 Added textureSize and mtxFromRows/Cols. 7 anos atrás
charset.h f44c8e2b14 Happy New Year! 8 anos atrás
config.h 5bb6a14876 Changed bgfx::init to take init parameters as structure instead of arguments. 7 anos atrás
debug_renderdoc.cpp 694735f95c Added init debug&profile prarameters for device creation. 7 anos atrás
debug_renderdoc.h f44c8e2b14 Happy New Year! 8 anos atrás
dxgi.cpp 4bfa717940 Fixed issue #1356. 7 anos atrás
dxgi.h 45c1554d56 D3D12: DXGI usage cleanup. 7 anos atrás
fs_clear0.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 anos atrás
fs_clear0.sc f44c8e2b14 Happy New Year! 8 anos atrás
fs_clear1.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 anos atrás
fs_clear1.sc f44c8e2b14 Happy New Year! 8 anos atrás
fs_clear2.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 anos atrás
fs_clear2.sc f44c8e2b14 Happy New Year! 8 anos atrás
fs_clear3.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 anos atrás
fs_clear3.sc f44c8e2b14 Happy New Year! 8 anos atrás
fs_clear4.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 anos atrás
fs_clear4.sc f44c8e2b14 Happy New Year! 8 anos atrás
fs_clear5.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 anos atrás
fs_clear5.sc f44c8e2b14 Happy New Year! 8 anos atrás
fs_clear6.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 anos atrás
fs_clear6.sc f44c8e2b14 Happy New Year! 8 anos atrás
fs_clear7.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 anos atrás
fs_clear7.sc f44c8e2b14 Happy New Year! 8 anos atrás
fs_debugfont.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 anos atrás
fs_debugfont.sc f44c8e2b14 Happy New Year! 8 anos atrás
glcontext_eagl.h f44c8e2b14 Happy New Year! 8 anos atrás
glcontext_eagl.mm 53af38bb83 fix ios11 black screen when using postprocess (#1333) 7 anos atrás
glcontext_egl.cpp 82dd183d24 Android supports creating swap chains (#1332) 7 anos atrás
glcontext_egl.h f44c8e2b14 Happy New Year! 8 anos atrás
glcontext_glx.cpp 939c5f905f Revert "Cleanup." 7 anos atrás
glcontext_glx.h f44c8e2b14 Happy New Year! 8 anos atrás
glcontext_nsgl.h f44c8e2b14 Happy New Year! 8 anos atrás
glcontext_nsgl.mm f44c8e2b14 Happy New Year! 8 anos atrás
glcontext_wgl.cpp f44c8e2b14 Happy New Year! 8 anos atrás
glcontext_wgl.h f44c8e2b14 Happy New Year! 8 anos atrás
glimports.h a167dcda12 Fixed gl_FrontFacing behavior. 7 anos atrás
hmd.cpp f44c8e2b14 Happy New Year! 8 anos atrás
hmd.h f44c8e2b14 Happy New Year! 8 anos atrás
hmd_openvr.cpp f44c8e2b14 Happy New Year! 8 anos atrás
hmd_openvr.h f44c8e2b14 Happy New Year! 8 anos atrás
hmd_ovr.cpp f44c8e2b14 Happy New Year! 8 anos atrás
hmd_ovr.h f44c8e2b14 Happy New Year! 8 anos atrás
makefile f44c8e2b14 Happy New Year! 8 anos atrás
nvapi.cpp 724f9829b4 D3D12: Fixed initial state for MSAA render target. 7 anos atrás
nvapi.h 4f64a4792b NVAPI: Adding support for NV Aftermath. 7 anos atrás
renderer.h 480620751b Separating DXGI functionality from D3D11 renderer. 7 anos atrás
renderer_d3d.h b567d3fb6f Cleanup. 7 anos atrás
renderer_d3d11.cpp 694735f95c Added init debug&profile prarameters for device creation. 7 anos atrás
renderer_d3d11.h 45c1554d56 D3D12: DXGI usage cleanup. 7 anos atrás
renderer_d3d12.cpp 9b9536420f Cleanup. 7 anos atrás
renderer_d3d12.h 20582d8ff9 D3D12: Fixed swap chain. Issue #1323. 7 anos atrás
renderer_d3d9.cpp 5995b27015 Updated texture format with new compressed formats. 7 anos atrás
renderer_d3d9.h 67ad9fbbef Allow null fragment shader for depth only programs. 7 anos atrás
renderer_gl.cpp 694735f95c Added init debug&profile prarameters for device creation. 7 anos atrás
renderer_gl.h acd99728b7 ATC and ASTC support (#1410) 7 anos atrás
renderer_gnm.cpp f44c8e2b14 Happy New Year! 8 anos atrás
renderer_mtl.h ddb1ffae67 Metal: Fixed pso collsion. 7 anos atrás
renderer_mtl.mm d7c5156084 Cleanup. 7 anos atrás
renderer_noop.cpp d227f9e8bf Fixed memory leak. 7 anos atrás
renderer_vk.cpp 694735f95c Added init debug&profile prarameters for device creation. 7 anos atrás
renderer_vk.h fd9eb3a021 VK: Fixing validation errors. 7 anos atrás
shader.cpp a0fd120bc5 DXBC: Fixed custom data encoding. Fixed operand modifier parsing. 8 anos atrás
shader.h f44c8e2b14 Happy New Year! 8 anos atrás
shader_dx9bc.cpp f44c8e2b14 Happy New Year! 8 anos atrás
shader_dx9bc.h f44c8e2b14 Happy New Year! 8 anos atrás
shader_dxbc.cpp 69764d7bb5 DXBC: Automatically calculate instruction size. 7 anos atrás
shader_dxbc.h a0fd120bc5 DXBC: Fixed custom data encoding. Fixed operand modifier parsing. 8 anos atrás
shader_spirv.cpp f44c8e2b14 Happy New Year! 8 anos atrás
shader_spirv.h cefe086fa0 Cleanup. 7 anos atrás
topology.cpp bc456cdbc9 Added topology flip for tristrip. 7 anos atrás
topology.h f44c8e2b14 Happy New Year! 8 anos atrás
varying.def.sc 8e0e21f40d Normalized line endings. 13 anos atrás
vertexdecl.cpp f44c8e2b14 Happy New Year! 8 anos atrás
vertexdecl.h f44c8e2b14 Happy New Year! 8 anos atrás
vs_clear.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 anos atrás
vs_clear.sc f44c8e2b14 Happy New Year! 8 anos atrás
vs_debugfont.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 anos atrás
vs_debugfont.sc f44c8e2b14 Happy New Year! 8 anos atrás