Patrik Minder e039d996fd Changed so that isFramebufferFormatValid checks the format even if it is not supported as a normal texture. Changed so that isTextureValid passes check if format is only supported as FrameBuffer and flags match that. (#1530) 7 年之前
..
amalgamated.cpp db0ec1f5db Removed HMD API and OculusVR support. 7 年之前
amalgamated.mm f44c8e2b14 Happy New Year! 8 年之前
bgfx.cpp e039d996fd Changed so that isFramebufferFormatValid checks the format even if it is not supported as a normal texture. Changed so that isTextureValid passes check if format is only supported as FrameBuffer and flags match that. (#1530) 7 年之前
bgfx_compute.sh 6dacf1b1e3 GLSL: Fixed atomicFetchCompareExchange. 7 年之前
bgfx_p.h d6c4482e8d Added short name for attributes. 7 年之前
bgfx_shader.sh 29a2bb6a47 GLSL: Fixed U/ISAMPLER*. 7 年之前
charset.h f44c8e2b14 Happy New Year! 8 年之前
config.h 29585d85ca Added numBackBuffers to initialization parameters. 7 年之前
debug_renderdoc.cpp 694735f95c Added init debug&profile prarameters for device creation. 7 年之前
debug_renderdoc.h f44c8e2b14 Happy New Year! 8 年之前
dxgi.cpp 6bff345637 StringView cleanup. 7 年之前
dxgi.h 8a2ed7f126 Added init parameter for maximum allowed frame latency. 7 年之前
fs_clear0.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 年之前
fs_clear0.sc f44c8e2b14 Happy New Year! 8 年之前
fs_clear1.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 年之前
fs_clear1.sc f44c8e2b14 Happy New Year! 8 年之前
fs_clear2.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 年之前
fs_clear2.sc f44c8e2b14 Happy New Year! 8 年之前
fs_clear3.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 年之前
fs_clear3.sc f44c8e2b14 Happy New Year! 8 年之前
fs_clear4.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 年之前
fs_clear4.sc f44c8e2b14 Happy New Year! 8 年之前
fs_clear5.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 年之前
fs_clear5.sc f44c8e2b14 Happy New Year! 8 年之前
fs_clear6.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 年之前
fs_clear6.sc f44c8e2b14 Happy New Year! 8 年之前
fs_clear7.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 年之前
fs_clear7.sc f44c8e2b14 Happy New Year! 8 年之前
fs_debugfont.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 年之前
fs_debugfont.sc f44c8e2b14 Happy New Year! 8 年之前
glcontext_eagl.h f44c8e2b14 Happy New Year! 8 年之前
glcontext_eagl.mm 53af38bb83 fix ios11 black screen when using postprocess (#1333) 7 年之前
glcontext_egl.cpp 72bf5f9870 Cleanup. 7 年之前
glcontext_egl.h f44c8e2b14 Happy New Year! 8 年之前
glcontext_glx.cpp 939c5f905f Revert "Cleanup." 7 年之前
glcontext_glx.h f44c8e2b14 Happy New Year! 8 年之前
glcontext_nsgl.h f44c8e2b14 Happy New Year! 8 年之前
glcontext_nsgl.mm f44c8e2b14 Happy New Year! 8 年之前
glcontext_wgl.cpp f44c8e2b14 Happy New Year! 8 年之前
glcontext_wgl.h f44c8e2b14 Happy New Year! 8 年之前
glimports.h a167dcda12 Fixed gl_FrontFacing behavior. 7 年之前
makefile f44c8e2b14 Happy New Year! 8 年之前
nvapi.cpp 6eaac4212d Cleanup. 7 年之前
nvapi.h 1216d050b1 D3D11: Added NVAftermath support. 7 年之前
renderer.h db0ec1f5db Removed HMD API and OculusVR support. 7 年之前
renderer_d3d.h 99e6da5b50 Added file/line argument to fatal callback. 7 年之前
renderer_d3d11.cpp fadf4dfcf9 added the ability to sample texture 2d array in compute shader on d3d11 (#1520) 7 年之前
renderer_d3d11.h 4cbd5a5c0a Added frame buffer resolve control. 7 年之前
renderer_d3d12.cpp 623fd3cf0b shaderc: Added in/out hash. Fixed shader binary backward compatibility. 7 年之前
renderer_d3d12.h 4cbd5a5c0a Added frame buffer resolve control. 7 年之前
renderer_d3d9.cpp 6bff345637 StringView cleanup. 7 年之前
renderer_d3d9.h 4cbd5a5c0a Added frame buffer resolve control. 7 年之前
renderer_gl.cpp e039d996fd Changed so that isFramebufferFormatValid checks the format even if it is not supported as a normal texture. Changed so that isTextureValid passes check if format is only supported as FrameBuffer and flags match that. (#1530) 7 年之前
renderer_gl.h 6bff345637 StringView cleanup. 7 年之前
renderer_gnm.cpp f44c8e2b14 Happy New Year! 8 年之前
renderer_mtl.h f40bf8e862 Added ability to sample stencil part of depth/stencil texture. 7 年之前
renderer_mtl.mm 623fd3cf0b shaderc: Added in/out hash. Fixed shader binary backward compatibility. 7 年之前
renderer_noop.cpp 99e6da5b50 Added file/line argument to fatal callback. 7 年之前
renderer_vk.cpp 623fd3cf0b shaderc: Added in/out hash. Fixed shader binary backward compatibility. 7 年之前
renderer_vk.h fd9eb3a021 VK: Fixing validation errors. 7 年之前
shader.cpp 623fd3cf0b shaderc: Added in/out hash. Fixed shader binary backward compatibility. 7 年之前
shader.h f44c8e2b14 Happy New Year! 8 年之前
shader_dx9bc.cpp f44c8e2b14 Happy New Year! 8 年之前
shader_dx9bc.h f44c8e2b14 Happy New Year! 8 年之前
shader_dxbc.cpp 99b21b5ecc Fixed #1431. 7 年之前
shader_dxbc.h a0fd120bc5 DXBC: Fixed custom data encoding. Fixed operand modifier parsing. 8 年之前
shader_spirv.cpp f44c8e2b14 Happy New Year! 8 年之前
shader_spirv.h cefe086fa0 Cleanup. 7 年之前
topology.cpp bc456cdbc9 Added topology flip for tristrip. 7 年之前
topology.h f44c8e2b14 Happy New Year! 8 年之前
varying.def.sc 8e0e21f40d Normalized line endings. 13 年之前
vertexdecl.cpp d6c4482e8d Added short name for attributes. 7 年之前
vertexdecl.h d6c4482e8d Added short name for attributes. 7 年之前
vs_clear.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 年之前
vs_clear.sc f44c8e2b14 Happy New Year! 8 年之前
vs_debugfont.bin.h 0c405fc256 shaderc: Fixed SPIRV uniform offsets. 7 年之前
vs_debugfont.sc f44c8e2b14 Happy New Year! 8 年之前