| .. |
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amalgamated.cpp
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db0ec1f5db
Removed HMD API and OculusVR support.
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7 年之前 |
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amalgamated.mm
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f44c8e2b14
Happy New Year!
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8 年之前 |
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bgfx.cpp
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e039d996fd
Changed so that isFramebufferFormatValid checks the format even if it is not supported as a normal texture. Changed so that isTextureValid passes check if format is only supported as FrameBuffer and flags match that. (#1530)
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7 年之前 |
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bgfx_compute.sh
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6dacf1b1e3
GLSL: Fixed atomicFetchCompareExchange.
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7 年之前 |
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bgfx_p.h
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d6c4482e8d
Added short name for attributes.
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7 年之前 |
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bgfx_shader.sh
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29a2bb6a47
GLSL: Fixed U/ISAMPLER*.
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7 年之前 |
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charset.h
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f44c8e2b14
Happy New Year!
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8 年之前 |
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config.h
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29585d85ca
Added numBackBuffers to initialization parameters.
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7 年之前 |
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debug_renderdoc.cpp
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694735f95c
Added init debug&profile prarameters for device creation.
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7 年之前 |
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debug_renderdoc.h
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f44c8e2b14
Happy New Year!
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8 年之前 |
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dxgi.cpp
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6bff345637
StringView cleanup.
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7 年之前 |
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dxgi.h
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8a2ed7f126
Added init parameter for maximum allowed frame latency.
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7 年之前 |
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fs_clear0.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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7 年之前 |
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fs_clear0.sc
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f44c8e2b14
Happy New Year!
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8 年之前 |
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fs_clear1.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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7 年之前 |
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fs_clear1.sc
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f44c8e2b14
Happy New Year!
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8 年之前 |
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fs_clear2.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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7 年之前 |
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fs_clear2.sc
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f44c8e2b14
Happy New Year!
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8 年之前 |
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fs_clear3.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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7 年之前 |
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fs_clear3.sc
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f44c8e2b14
Happy New Year!
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8 年之前 |
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fs_clear4.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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7 年之前 |
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fs_clear4.sc
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f44c8e2b14
Happy New Year!
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8 年之前 |
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fs_clear5.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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7 年之前 |
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fs_clear5.sc
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f44c8e2b14
Happy New Year!
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8 年之前 |
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fs_clear6.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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7 年之前 |
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fs_clear6.sc
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f44c8e2b14
Happy New Year!
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8 年之前 |
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fs_clear7.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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7 年之前 |
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fs_clear7.sc
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f44c8e2b14
Happy New Year!
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8 年之前 |
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fs_debugfont.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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7 年之前 |
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fs_debugfont.sc
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f44c8e2b14
Happy New Year!
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8 年之前 |
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glcontext_eagl.h
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f44c8e2b14
Happy New Year!
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8 年之前 |
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glcontext_eagl.mm
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53af38bb83
fix ios11 black screen when using postprocess (#1333)
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7 年之前 |
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glcontext_egl.cpp
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72bf5f9870
Cleanup.
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7 年之前 |
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glcontext_egl.h
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f44c8e2b14
Happy New Year!
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8 年之前 |
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glcontext_glx.cpp
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939c5f905f
Revert "Cleanup."
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7 年之前 |
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glcontext_glx.h
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f44c8e2b14
Happy New Year!
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8 年之前 |
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glcontext_nsgl.h
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f44c8e2b14
Happy New Year!
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8 年之前 |
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glcontext_nsgl.mm
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f44c8e2b14
Happy New Year!
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8 年之前 |
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glcontext_wgl.cpp
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f44c8e2b14
Happy New Year!
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8 年之前 |
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glcontext_wgl.h
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f44c8e2b14
Happy New Year!
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8 年之前 |
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glimports.h
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a167dcda12
Fixed gl_FrontFacing behavior.
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7 年之前 |
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makefile
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f44c8e2b14
Happy New Year!
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8 年之前 |
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nvapi.cpp
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6eaac4212d
Cleanup.
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7 年之前 |
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nvapi.h
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1216d050b1
D3D11: Added NVAftermath support.
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7 年之前 |
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renderer.h
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db0ec1f5db
Removed HMD API and OculusVR support.
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7 年之前 |
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renderer_d3d.h
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99e6da5b50
Added file/line argument to fatal callback.
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7 年之前 |
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renderer_d3d11.cpp
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fadf4dfcf9
added the ability to sample texture 2d array in compute shader on d3d11 (#1520)
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7 年之前 |
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renderer_d3d11.h
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4cbd5a5c0a
Added frame buffer resolve control.
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7 年之前 |
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renderer_d3d12.cpp
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623fd3cf0b
shaderc: Added in/out hash. Fixed shader binary backward compatibility.
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7 年之前 |
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renderer_d3d12.h
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4cbd5a5c0a
Added frame buffer resolve control.
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7 年之前 |
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renderer_d3d9.cpp
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6bff345637
StringView cleanup.
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7 年之前 |
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renderer_d3d9.h
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4cbd5a5c0a
Added frame buffer resolve control.
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7 年之前 |
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renderer_gl.cpp
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e039d996fd
Changed so that isFramebufferFormatValid checks the format even if it is not supported as a normal texture. Changed so that isTextureValid passes check if format is only supported as FrameBuffer and flags match that. (#1530)
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7 年之前 |
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renderer_gl.h
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6bff345637
StringView cleanup.
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7 年之前 |
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renderer_gnm.cpp
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f44c8e2b14
Happy New Year!
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8 年之前 |
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renderer_mtl.h
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f40bf8e862
Added ability to sample stencil part of depth/stencil texture.
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7 年之前 |
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renderer_mtl.mm
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623fd3cf0b
shaderc: Added in/out hash. Fixed shader binary backward compatibility.
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7 年之前 |
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renderer_noop.cpp
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99e6da5b50
Added file/line argument to fatal callback.
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7 年之前 |
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renderer_vk.cpp
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623fd3cf0b
shaderc: Added in/out hash. Fixed shader binary backward compatibility.
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7 年之前 |
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renderer_vk.h
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fd9eb3a021
VK: Fixing validation errors.
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7 年之前 |
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shader.cpp
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623fd3cf0b
shaderc: Added in/out hash. Fixed shader binary backward compatibility.
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7 年之前 |
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shader.h
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f44c8e2b14
Happy New Year!
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8 年之前 |
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shader_dx9bc.cpp
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f44c8e2b14
Happy New Year!
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8 年之前 |
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shader_dx9bc.h
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f44c8e2b14
Happy New Year!
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8 年之前 |
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shader_dxbc.cpp
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99b21b5ecc
Fixed #1431.
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7 年之前 |
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shader_dxbc.h
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a0fd120bc5
DXBC: Fixed custom data encoding. Fixed operand modifier parsing.
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8 年之前 |
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shader_spirv.cpp
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f44c8e2b14
Happy New Year!
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8 年之前 |
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shader_spirv.h
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cefe086fa0
Cleanup.
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7 年之前 |
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topology.cpp
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bc456cdbc9
Added topology flip for tristrip.
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7 年之前 |
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topology.h
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f44c8e2b14
Happy New Year!
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8 年之前 |
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varying.def.sc
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8e0e21f40d
Normalized line endings.
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13 年之前 |
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vertexdecl.cpp
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d6c4482e8d
Added short name for attributes.
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7 年之前 |
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vertexdecl.h
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d6c4482e8d
Added short name for attributes.
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7 年之前 |
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vs_clear.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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7 年之前 |
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vs_clear.sc
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f44c8e2b14
Happy New Year!
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8 年之前 |
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vs_debugfont.bin.h
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0c405fc256
shaderc: Fixed SPIRV uniform offsets.
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7 年之前 |
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vs_debugfont.sc
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f44c8e2b14
Happy New Year!
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8 年之前 |