Commit History

Autor SHA1 Mensaxe Data
  Daniele Bartolini a6a0ad8687 Use linear search instead of direct indexing. Obviously not the best approach, but it's ok until we got some sort of hash_map %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini bac3f13613 Do not read the resource seed in ResourceManager %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini e6632d6077 Load now requires resource names as a pair (type, name) of strings %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini d7788743af Simplify resource management by introducing ResourceRegistry %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 7d8137e008 Refactor ResourceManager to adapt to latest Thread implementation %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 018d0d6089 Fix ResourceManager::online %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 1f43909c0a Delete TextResource %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini f853ab072c Delete vertex and pixel shader resources %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini aa18936605 Clean up the code a little bit %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini b60fb7b83b Merge branch 'master' into dae-compiler %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 9a10b962e4 Add MeshResource %!s(int64=12) %!d(string=hai) anos
  mikymod fee818f120 implement SoundResource, update ResourceManager %!s(int64=12) %!d(string=hai) anos
  Daniele Bartolini 2ba5cc8607 Move resource management stuff into engine/resource %!s(int64=12) %!d(string=hai) anos