mikymod 1aeddd7d69 update Resource according to Gui implementation há 12 anos atrás
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audio 2e5fd127ef Switch some objects from class to struct há 12 anos atrás
compilers 3e1ae71aad Add support to Material to BundleCompiler há 12 anos atrás
core 7bb3c5b2a1 Remove unused functions há 12 anos atrás
input 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion há 12 anos atrás
lua 2e5fd127ef Switch some objects from class to struct há 12 anos atrás
network 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion há 12 anos atrás
os 24eebc7182 Do not nest ifs too much há 12 anos atrás
physics 6d1c8e96ca Add WorldTypes.h há 12 anos atrás
renderers f6057abdf1 We can now render a range of indices há 12 anos atrás
resource 1aeddd7d69 update Resource according to Gui implementation há 12 anos atrás
tests 06c5ef0a03 Merge branch 'master' into world há 12 anos atrás
third 5fad6aae61 Add support for nVidia PhysX to CMakeLists.txt há 12 anos atrás
world 6d1c8e96ca Add WorldTypes.h há 12 anos atrás
Android.mk d16074cfc6 Add Lua bindings for Actor and PhysicsWorld há 12 anos atrás
Application.mk c884f1b741 Rename src folder to engine há 12 anos atrás
CMakeLists.txt f2272de216 update cmake file according to Gui implementation há 12 anos atrás
Config.h.in be86e86f48 Add support to custom uniforms há 12 anos atrás
ConsoleServer.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer há 12 anos atrás
ConsoleServer.h 923f41766d Refactor RPCServer and rename to ConsoleServer há 12 anos atrás
Crown.h f4a41dce7b Merge Interpolation.h to MathUtils.h há 12 anos atrás
Device.cpp 3f0b85c9b6 Half the size of preallocated memory for subsystems há 12 anos atrás
Device.h 6d1c8e96ca Add WorldTypes.h há 12 anos atrás
Gui.cpp 0483f8ffc4 implement Gui há 12 anos atrás
Gui.h 0483f8ffc4 implement Gui há 12 anos atrás
Material.cpp 2019482423 Add Material and MaterialResource há 12 anos atrás
Material.h 2019482423 Add Material and MaterialResource há 12 anos atrás
Mesh.cpp ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource há 12 anos atrás
Mesh.h 2e5fd127ef Switch some objects from class to struct há 12 anos atrás
RenderWorld.cpp 65f5979d96 Move rendering to Sprite há 12 anos atrás
RenderWorld.h 6bb991795c Add support to Material in RenderWorld há 12 anos atrás
Sound.cpp 1b8361edc4 add Sound and SoundWorld há 12 anos atrás
Sound.h 2e5fd127ef Switch some objects from class to struct há 12 anos atrás
SoundWorld.cpp 1b8361edc4 add Sound and SoundWorld há 12 anos atrás
SoundWorld.h 1b8361edc4 add Sound and SoundWorld há 12 anos atrás
Sprite.cpp a5449b8fb6 Render according to the currently selected frame há 12 anos atrás
Sprite.h 2e5fd127ef Switch some objects from class to struct há 12 anos atrás