Daniele Bartolini 24eebc7182 Do not nest ifs too much %!s(int64=12) %!d(string=hai) anos
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audio 6412948e73 update AlRenderer %!s(int64=12) %!d(string=hai) anos
compilers c31973d583 Simplify resource compilers %!s(int64=12) %!d(string=hai) anos
core 9a41dd8050 Add HASH32/64 to efficiently support stati hash values %!s(int64=12) %!d(string=hai) anos
input 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion %!s(int64=12) %!d(string=hai) anos
lua 693f1eb90c Add Controller::collides_up/down/sides() and tweak a couple of params %!s(int64=12) %!d(string=hai) anos
network 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion %!s(int64=12) %!d(string=hai) anos
os 24eebc7182 Do not nest ifs too much %!s(int64=12) %!d(string=hai) anos
physics 8358ac7ae8 Release PhysX cooking module %!s(int64=12) %!d(string=hai) anos
renderers 551dcb1211 Fix renderer not releasing IDs for GPU resources %!s(int64=12) %!d(string=hai) anos
resource e0dc772f3a Attempt to improve .physics compiler %!s(int64=12) %!d(string=hai) anos
tests 06c5ef0a03 Merge branch 'master' into world %!s(int64=12) %!d(string=hai) anos
third 5fad6aae61 Add support for nVidia PhysX to CMakeLists.txt %!s(int64=12) %!d(string=hai) anos
world 3c7b7fb54c Create actors only if unit has any %!s(int64=12) %!d(string=hai) anos
Android.mk d16074cfc6 Add Lua bindings for Actor and PhysicsWorld %!s(int64=12) %!d(string=hai) anos
Application.mk c884f1b741 Rename src folder to engine %!s(int64=12) %!d(string=hai) anos
CMakeLists.txt f103482d6e Put world-related stuff into world directory %!s(int64=12) %!d(string=hai) anos
Config.h.in be86e86f48 Add support to custom uniforms %!s(int64=12) %!d(string=hai) anos
ConsoleServer.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer %!s(int64=12) %!d(string=hai) anos
ConsoleServer.h 923f41766d Refactor RPCServer and rename to ConsoleServer %!s(int64=12) %!d(string=hai) anos
Crown.h 923f41766d Refactor RPCServer and rename to ConsoleServer %!s(int64=12) %!d(string=hai) anos
Device.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer %!s(int64=12) %!d(string=hai) anos
Device.h 923f41766d Refactor RPCServer and rename to ConsoleServer %!s(int64=12) %!d(string=hai) anos
Mesh.cpp ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource %!s(int64=12) %!d(string=hai) anos
Mesh.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data %!s(int64=12) %!d(string=hai) anos
RenderWorld.cpp 9480dd74df Re-enable camera %!s(int64=12) %!d(string=hai) anos
RenderWorld.h 89dad358d5 Split update() and render() in World %!s(int64=12) %!d(string=hai) anos
Sound.cpp 1b8361edc4 add Sound and SoundWorld %!s(int64=12) %!d(string=hai) anos
Sound.h 1b8361edc4 add Sound and SoundWorld %!s(int64=12) %!d(string=hai) anos
SoundWorld.cpp 1b8361edc4 add Sound and SoundWorld %!s(int64=12) %!d(string=hai) anos
SoundWorld.h 1b8361edc4 add Sound and SoundWorld %!s(int64=12) %!d(string=hai) anos
Sprite.cpp a9c6ffaf6d Remove SpriteAnimator from Sprite %!s(int64=12) %!d(string=hai) anos
Sprite.h b850968db4 Delete sprite animator when destructor called %!s(int64=12) %!d(string=hai) anos