A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.

url: www.crownengine.org

Topics:
#windows #linux #gamedev #lua #game-engine #data-oriented-design #data-driven #game-development #3d #2d

Daniele Bartolini 52ffbd7624 Cleanup 10 лет назад
docs 3574017bf1 Initial SceneGraph rewrite 10 лет назад
exporters 9be6670b0e Remove some cruft 10 лет назад
genie 610c9be62f Rename engine folder 10 лет назад
samples 620e3d41ae Update sample 10 лет назад
shots 7beb062ba5 Update screenshot 11 лет назад
src 52ffbd7624 Cleanup 10 лет назад
third 3a9e24c267 Do not build luajit from source 11 лет назад
.editorconfig a76b16383f Update .editorconfig 11 лет назад
.gitattributes 39d0e42133 Update .gitattributes 10 лет назад
.gitignore 3a9e24c267 Do not build luajit from source 11 лет назад
.gitmodules 89303fdf2d Add bgfx submodule 11 лет назад
LICENSE b574afca12 Update copyright notice 11 лет назад
README.md 4190c344c6 Update README.md 10 лет назад
makefile 5165d630a0 Add ability to build without tools 11 лет назад

README.md

Lightweight and flexible cross-platform game engine.

##What is it?

It is a general purpose data-driven game engine, written from scratch with a minimalistic and data-oriented design philosophy in mind.

It is loosely inspired by Bitsquid engine and its design principles; the current Lua API is similar to that of Bitsquid but this engine is not meant to be its clone nor to be API compatible with it.

##Supported platforms

  • Android (14+, ARM)
  • Linux
  • Windows

##Screenshots

TCP/IP console with autocomplete and color-coded output highlighting.

console

[WIP] Node editor.

node-editor

##Dependencies

PhysX 3.3.x (https://developer.nvidia.com/physx-sdk)

##Building

Getting source

$ git clone https://github.com/taylor001/crown.git
$ cd crown
$ git submodule init
$ git submodule update

Prerequisites

Prerequisites for Android

Android NDK (https://developer.android.com/tools/sdk/ndk/index.html)

$ export ANDROID_NDK_ROOT=<path/to/android_ndk>
$ export ANDROID_NDK_ARM=<path/to/android_ndk_arm>
$ export PHYSX_SDK_ANDROID=<path/to/physx_sdk>

Prerequisites for Linux

$ export PHYSX_SDK_LINUX=<path/to/physx_sdk>

Prerequisites for Windows

GnuWin32 make (http://gnuwin32.sourceforge.net/packages/make.htm)
GnuWin32 coreutils (http://gnuwin32.sourceforge.net/packages/coreutils.htm)
GnuWin32 libiconv (http://gnuwin32.sourceforge.net/packages/libiconv.htm)
GnuWin32 libintl (http://gnuwin32.sourceforge.net/packages/libintl.htm)

$ setx PHYSX_SDK_WINDOWS <path/to/physx_sdk>
$ setx DXSDK_DIR <path/to/dxsdk>

Building

$ make <configuration>

Configuration is <platform>-<debug/development/release>[32|64]. E.g.

linux-debug64, linux-development64, linux-release64, android-debug, windows-debug32 etc.

Documentation

There is pretty extensive documentation for both C++ and Lua API.

Prerequisites

Doxygen (http://www.doxygen.org)
Docutils/reStructuredText (http://docutils.sourceforge.net)

Building

$ make docs

##Samples

When running a sample your current directory has to be .build/<platform[32|64]>/bin. To run a sample on 64-bit linux debug mode:

$ ./linux-debug-64 --source-dir <full/sample/path> --bundle-dir <full/destination/path> --compile --platform linux --continue

###01.hello-world

Engine initialization and shutdown.

##Tools

A number of tools can be found at https://github.com/taylor001/crown-tools

Contact

@aa_dani_bart

Contributors

In alphabetical order.

Michele Rossi (@mikymod)
Simone Boscaratto (@Xed89)