Daniele Bartolini a5449b8fb6 Render according to the currently selected frame 12 rokov pred
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audio 6412948e73 update AlRenderer 12 rokov pred
compilers 3e1ae71aad Add support to Material to BundleCompiler 12 rokov pred
core 7098288962 Use simple indices to access internal object array and fix a critical bug 12 rokov pred
input 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 rokov pred
lua 56c0415922 Use WorldManager to create/destory worlds in Device and add support for reloading Units 12 rokov pred
network 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 rokov pred
os 24eebc7182 Do not nest ifs too much 12 rokov pred
physics 40c66ac45d Remove unused variable 12 rokov pred
renderers f6057abdf1 We can now render a range of indices 12 rokov pred
resource 49a9228e43 Generate vertex and index data for each frame in the sprite 12 rokov pred
tests 06c5ef0a03 Merge branch 'master' into world 12 rokov pred
third 5fad6aae61 Add support for nVidia PhysX to CMakeLists.txt 12 rokov pred
world e34a290b90 Add support to Material to Unit 12 rokov pred
Android.mk d16074cfc6 Add Lua bindings for Actor and PhysicsWorld 12 rokov pred
Application.mk c884f1b741 Rename src folder to engine 12 rokov pred
CMakeLists.txt 2019482423 Add Material and MaterialResource 12 rokov pred
Config.h.in be86e86f48 Add support to custom uniforms 12 rokov pred
ConsoleServer.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer 12 rokov pred
ConsoleServer.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 rokov pred
Crown.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 rokov pred
Device.cpp 3f0b85c9b6 Half the size of preallocated memory for subsystems 12 rokov pred
Device.h 56c0415922 Use WorldManager to create/destory worlds in Device and add support for reloading Units 12 rokov pred
Material.cpp 2019482423 Add Material and MaterialResource 12 rokov pred
Material.h 2019482423 Add Material and MaterialResource 12 rokov pred
Mesh.cpp ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 rokov pred
Mesh.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 rokov pred
RenderWorld.cpp 65f5979d96 Move rendering to Sprite 12 rokov pred
RenderWorld.h 6bb991795c Add support to Material in RenderWorld 12 rokov pred
Sound.cpp 1b8361edc4 add Sound and SoundWorld 12 rokov pred
Sound.h 1b8361edc4 add Sound and SoundWorld 12 rokov pred
SoundWorld.cpp 1b8361edc4 add Sound and SoundWorld 12 rokov pred
SoundWorld.h 1b8361edc4 add Sound and SoundWorld 12 rokov pred
Sprite.cpp a5449b8fb6 Render according to the currently selected frame 12 rokov pred
Sprite.h a5449b8fb6 Render according to the currently selected frame 12 rokov pred