Daniele Bartolini a3d7d723f2 Update to reflect IdArray/IdTable changes пре 11 година
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Actor.cpp 68a492a56f Add a method to retrieve the UnitId of an actor пре 11 година
Actor.h 68a492a56f Add a method to retrieve the UnitId of an actor пре 11 година
Controller.cpp 53be59cd69 Spawn at given position, not (0, 0, 0) пре 12 година
Controller.h 7c2544bdaa Update documentation of some physics objects пре 12 година
Joint.cpp 3e5fcbd2ef Update Joint according to latest PhysX changes пре 12 година
Joint.h 7c2544bdaa Update documentation of some physics objects пре 12 година
PhysicsCallback.h eef4d7ae64 Initialize variables пре 12 година
PhysicsTypes.h b2f146c437 Improve PhysicsCallback пре 12 година
PhysicsWorld.cpp a3d7d723f2 Update to reflect IdArray/IdTable changes пре 11 година
PhysicsWorld.h e48846ab75 Do not draw when physics simulation is being updated. This triggers all sort of random behaviours when trying to switch form a world to another пре 11 година
Raycast.cpp d01f501289 Cleanup Raycast пре 12 година
Raycast.h d01f501289 Cleanup Raycast пре 12 година