Daniele Bartolini 89dad358d5 Split update() and render() in World 12 years ago
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audio 6412948e73 update AlRenderer 12 years ago
compilers f8e646bb50 Fix a memory leak 12 years ago
core ce6f39be77 Add end() iterator to IdTable 12 years ago
input 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 years ago
lua 89dad358d5 Split update() and render() in World 12 years ago
network 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 years ago
os 757bbe84c5 Update documentation 12 years ago
renderers 551dcb1211 Fix renderer not releasing IDs for GPU resources 12 years ago
resource c36bc4bc62 Mark const functions as const 12 years ago
rpc b4d93e3d0e Split IdTable from Id definition 12 years ago
tests 06c5ef0a03 Merge branch 'master' into world 12 years ago
third 5fad6aae61 Add support for nVidia PhysX to CMakeLists.txt 12 years ago
Android.mk 4e15eff5af Delete Generic 12 years ago
Application.mk c884f1b741 Rename src folder to engine 12 years ago
CMakeLists.txt c91b780fb0 Add functions for operating on event streams 12 years ago
Camera.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 years ago
Camera.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 years ago
Config.h.in be86e86f48 Add support to custom uniforms 12 years ago
Crown.h c91b780fb0 Add functions for operating on event streams 12 years ago
Device.cpp 89dad358d5 Split update() and render() in World 12 years ago
Device.h 89dad358d5 Split update() and render() in World 12 years ago
Mesh.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 years ago
Mesh.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 years ago
RenderWorld.cpp 89dad358d5 Split update() and render() in World 12 years ago
RenderWorld.h 89dad358d5 Split update() and render() in World 12 years ago
SceneGraph.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 years ago
SceneGraph.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 years ago
SceneGraphManager.cpp 875030c862 Add SceneGraphManager and eradicate memory leaks 12 years ago
SceneGraphManager.h 89dad358d5 Split update() and render() in World 12 years ago
Sound.cpp 1b8361edc4 add Sound and SoundWorld 12 years ago
Sound.h 1b8361edc4 add Sound and SoundWorld 12 years ago
SoundWorld.cpp 1b8361edc4 add Sound and SoundWorld 12 years ago
SoundWorld.h 1b8361edc4 add Sound and SoundWorld 12 years ago
Sprite.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 years ago
Sprite.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 years ago
SpriteAnimator.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 years ago
Unit.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 years ago
Unit.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 years ago
World.cpp 89dad358d5 Split update() and render() in World 12 years ago
World.h 89dad358d5 Split update() and render() in World 12 years ago