A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.

url: www.crownengine.org

Topics:
#windows #linux #gamedev #lua #game-engine #data-oriented-design #data-driven #game-development #3d #2d

Daniele Bartolini c78944ff1e Cleanup преди 10 години
docs 3574017bf1 Initial SceneGraph rewrite преди 10 години
exporters 9be6670b0e Remove some cruft преди 10 години
genie 610c9be62f Rename engine folder преди 10 години
samples 620e3d41ae Update sample преди 10 години
shots 7beb062ba5 Update screenshot преди 11 години
src c78944ff1e Cleanup преди 10 години
third 3a9e24c267 Do not build luajit from source преди 11 години
.editorconfig a76b16383f Update .editorconfig преди 11 години
.gitattributes 086458cf82 Update .gitattributes преди 10 години
.gitignore 3a9e24c267 Do not build luajit from source преди 11 години
.gitmodules 89303fdf2d Add bgfx submodule преди 11 години
LICENSE b574afca12 Update copyright notice преди 11 години
README.md 4190c344c6 Update README.md преди 10 години
makefile 5165d630a0 Add ability to build without tools преди 11 години

README.md

Lightweight and flexible cross-platform game engine.

##What is it?

It is a general purpose data-driven game engine, written from scratch with a minimalistic and data-oriented design philosophy in mind.

It is loosely inspired by Bitsquid engine and its design principles; the current Lua API is similar to that of Bitsquid but this engine is not meant to be its clone nor to be API compatible with it.

##Supported platforms

  • Android (14+, ARM)
  • Linux
  • Windows

##Screenshots

TCP/IP console with autocomplete and color-coded output highlighting.

console

[WIP] Node editor.

node-editor

##Dependencies

PhysX 3.3.x (https://developer.nvidia.com/physx-sdk)

##Building

Getting source

$ git clone https://github.com/taylor001/crown.git
$ cd crown
$ git submodule init
$ git submodule update

Prerequisites

Prerequisites for Android

Android NDK (https://developer.android.com/tools/sdk/ndk/index.html)

$ export ANDROID_NDK_ROOT=<path/to/android_ndk>
$ export ANDROID_NDK_ARM=<path/to/android_ndk_arm>
$ export PHYSX_SDK_ANDROID=<path/to/physx_sdk>

Prerequisites for Linux

$ export PHYSX_SDK_LINUX=<path/to/physx_sdk>

Prerequisites for Windows

GnuWin32 make (http://gnuwin32.sourceforge.net/packages/make.htm)
GnuWin32 coreutils (http://gnuwin32.sourceforge.net/packages/coreutils.htm)
GnuWin32 libiconv (http://gnuwin32.sourceforge.net/packages/libiconv.htm)
GnuWin32 libintl (http://gnuwin32.sourceforge.net/packages/libintl.htm)

$ setx PHYSX_SDK_WINDOWS <path/to/physx_sdk>
$ setx DXSDK_DIR <path/to/dxsdk>

Building

$ make <configuration>

Configuration is <platform>-<debug/development/release>[32|64]. E.g.

linux-debug64, linux-development64, linux-release64, android-debug, windows-debug32 etc.

Documentation

There is pretty extensive documentation for both C++ and Lua API.

Prerequisites

Doxygen (http://www.doxygen.org)
Docutils/reStructuredText (http://docutils.sourceforge.net)

Building

$ make docs

##Samples

When running a sample your current directory has to be .build/<platform[32|64]>/bin. To run a sample on 64-bit linux debug mode:

$ ./linux-debug-64 --source-dir <full/sample/path> --bundle-dir <full/destination/path> --compile --platform linux --continue

###01.hello-world

Engine initialization and shutdown.

##Tools

A number of tools can be found at https://github.com/taylor001/crown-tools

Contact

@aa_dani_bart

Contributors

In alphabetical order.

Michele Rossi (@mikymod)
Simone Boscaratto (@Xed89)