Daniele Bartolini ce6f39be77 Add end() iterator to IdTable vor 12 Jahren
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audio 6412948e73 update AlRenderer vor 12 Jahren
compilers f8e646bb50 Fix a memory leak vor 12 Jahren
core ce6f39be77 Add end() iterator to IdTable vor 12 Jahren
input 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion vor 12 Jahren
lua 83378d1e17 Always destroy units by id vor 12 Jahren
network 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion vor 12 Jahren
os 757bbe84c5 Update documentation vor 12 Jahren
renderers 551dcb1211 Fix renderer not releasing IDs for GPU resources vor 12 Jahren
resource c36bc4bc62 Mark const functions as const vor 12 Jahren
rpc b4d93e3d0e Split IdTable from Id definition vor 12 Jahren
tests 06c5ef0a03 Merge branch 'master' into world vor 12 Jahren
third 5fad6aae61 Add support for nVidia PhysX to CMakeLists.txt vor 12 Jahren
Android.mk 4e15eff5af Delete Generic vor 12 Jahren
Application.mk c884f1b741 Rename src folder to engine vor 12 Jahren
CMakeLists.txt c91b780fb0 Add functions for operating on event streams vor 12 Jahren
Camera.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data vor 12 Jahren
Camera.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data vor 12 Jahren
Config.h.in be86e86f48 Add support to custom uniforms vor 12 Jahren
Crown.h c91b780fb0 Add functions for operating on event streams vor 12 Jahren
Device.cpp 13996ad4ce Add Device::argc()/argv() to C++ API and Device.argv() to Lua API vor 12 Jahren
Device.h 13996ad4ce Add Device::argc()/argv() to C++ API and Device.argv() to Lua API vor 12 Jahren
Mesh.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data vor 12 Jahren
Mesh.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data vor 12 Jahren
RenderWorld.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data vor 12 Jahren
RenderWorld.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data vor 12 Jahren
SceneGraph.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data vor 12 Jahren
SceneGraph.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data vor 12 Jahren
SceneGraphManager.cpp 875030c862 Add SceneGraphManager and eradicate memory leaks vor 12 Jahren
SceneGraphManager.h 875030c862 Add SceneGraphManager and eradicate memory leaks vor 12 Jahren
Sound.cpp 1b8361edc4 add Sound and SoundWorld vor 12 Jahren
Sound.h 1b8361edc4 add Sound and SoundWorld vor 12 Jahren
SoundWorld.cpp 1b8361edc4 add Sound and SoundWorld vor 12 Jahren
SoundWorld.h 1b8361edc4 add Sound and SoundWorld vor 12 Jahren
Sprite.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data vor 12 Jahren
Sprite.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data vor 12 Jahren
SpriteAnimator.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data vor 12 Jahren
Unit.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data vor 12 Jahren
Unit.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data vor 12 Jahren
World.cpp 2c011ba029 Destroy scene graph when unit gets deleted vor 12 Jahren
World.h 83378d1e17 Always destroy units by id vor 12 Jahren