Daniele Bartolini e9c3d5a379 Remove unused pointer 12 jaren geleden
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audio 6412948e73 update AlRenderer 12 jaren geleden
compilers 3e1ae71aad Add support to Material to BundleCompiler 12 jaren geleden
core 7098288962 Use simple indices to access internal object array and fix a critical bug 12 jaren geleden
input 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 jaren geleden
lua 56c0415922 Use WorldManager to create/destory worlds in Device and add support for reloading Units 12 jaren geleden
network 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 jaren geleden
os 24eebc7182 Do not nest ifs too much 12 jaren geleden
physics 40c66ac45d Remove unused variable 12 jaren geleden
renderers 551dcb1211 Fix renderer not releasing IDs for GPU resources 12 jaren geleden
resource 605a1ea23a Change algorithm to compute sprite's vertex positions 12 jaren geleden
tests 06c5ef0a03 Merge branch 'master' into world 12 jaren geleden
third 5fad6aae61 Add support for nVidia PhysX to CMakeLists.txt 12 jaren geleden
world e34a290b90 Add support to Material to Unit 12 jaren geleden
Android.mk d16074cfc6 Add Lua bindings for Actor and PhysicsWorld 12 jaren geleden
Application.mk c884f1b741 Rename src folder to engine 12 jaren geleden
CMakeLists.txt 2019482423 Add Material and MaterialResource 12 jaren geleden
Config.h.in be86e86f48 Add support to custom uniforms 12 jaren geleden
ConsoleServer.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer 12 jaren geleden
ConsoleServer.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 jaren geleden
Crown.h 923f41766d Refactor RPCServer and rename to ConsoleServer 12 jaren geleden
Device.cpp 3f0b85c9b6 Half the size of preallocated memory for subsystems 12 jaren geleden
Device.h 56c0415922 Use WorldManager to create/destory worlds in Device and add support for reloading Units 12 jaren geleden
Material.cpp 2019482423 Add Material and MaterialResource 12 jaren geleden
Material.h 2019482423 Add Material and MaterialResource 12 jaren geleden
Mesh.cpp ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 jaren geleden
Mesh.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 jaren geleden
RenderWorld.cpp 65f5979d96 Move rendering to Sprite 12 jaren geleden
RenderWorld.h 6bb991795c Add support to Material in RenderWorld 12 jaren geleden
Sound.cpp 1b8361edc4 add Sound and SoundWorld 12 jaren geleden
Sound.h 1b8361edc4 add Sound and SoundWorld 12 jaren geleden
SoundWorld.cpp 1b8361edc4 add Sound and SoundWorld 12 jaren geleden
SoundWorld.h 1b8361edc4 add Sound and SoundWorld 12 jaren geleden
Sprite.cpp 65f5979d96 Move rendering to Sprite 12 jaren geleden
Sprite.h e9c3d5a379 Remove unused pointer 12 jaren geleden