Daniele Bartolini ebda36f07f Add json::skip_null() 12 лет назад
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audio 6412948e73 update AlRenderer 12 лет назад
compilers f8e646bb50 Fix a memory leak 12 лет назад
core ebda36f07f Add json::skip_null() 12 лет назад
input 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 лет назад
lua ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 лет назад
network 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 лет назад
os 757bbe84c5 Update documentation 12 лет назад
renderers 551dcb1211 Fix renderer not releasing IDs for GPU resources 12 лет назад
resource 46698d48db Use struct 12 лет назад
rpc b4d93e3d0e Split IdTable from Id definition 12 лет назад
tests 06c5ef0a03 Merge branch 'master' into world 12 лет назад
third 5fad6aae61 Add support for nVidia PhysX to CMakeLists.txt 12 лет назад
Android.mk 4e15eff5af Delete Generic 12 лет назад
Application.mk c884f1b741 Rename src folder to engine 12 лет назад
CMakeLists.txt c91b780fb0 Add functions for operating on event streams 12 лет назад
Camera.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 лет назад
Camera.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 лет назад
Config.h.in be86e86f48 Add support to custom uniforms 12 лет назад
Crown.h c91b780fb0 Add functions for operating on event streams 12 лет назад
Device.cpp 89dad358d5 Split update() and render() in World 12 лет назад
Device.h 89dad358d5 Split update() and render() in World 12 лет назад
Mesh.cpp ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 лет назад
Mesh.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 лет назад
RenderWorld.cpp 89dad358d5 Split update() and render() in World 12 лет назад
RenderWorld.h 89dad358d5 Split update() and render() in World 12 лет назад
SceneGraph.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 лет назад
SceneGraph.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 лет назад
SceneGraphManager.cpp dc72706a31 Fix destroying scene graphs 12 лет назад
SceneGraphManager.h 89dad358d5 Split update() and render() in World 12 лет назад
Sound.cpp 1b8361edc4 add Sound and SoundWorld 12 лет назад
Sound.h 1b8361edc4 add Sound and SoundWorld 12 лет назад
SoundWorld.cpp 1b8361edc4 add Sound and SoundWorld 12 лет назад
SoundWorld.h 1b8361edc4 add Sound and SoundWorld 12 лет назад
Sprite.cpp b850968db4 Delete sprite animator when destructor called 12 лет назад
Sprite.h b850968db4 Delete sprite animator when destructor called 12 лет назад
SpriteAnimator.h ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 лет назад
Unit.cpp deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 лет назад
Unit.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 лет назад
World.cpp ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 лет назад
World.h 89dad358d5 Split update() and render() in World 12 лет назад