Daniele Bartolini fab5cd96ad Add function to search for a node given its hashed name há 12 anos atrás
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audio 6412948e73 update AlRenderer há 12 anos atrás
compilers c31973d583 Simplify resource compilers há 12 anos atrás
core 15d0e58b4e Do not assert if allocate()/deallocate() not balanced há 12 anos atrás
input 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion há 12 anos atrás
lua 693f1eb90c Add Controller::collides_up/down/sides() and tweak a couple of params há 12 anos atrás
network 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion há 12 anos atrás
os 757bbe84c5 Update documentation há 12 anos atrás
physics c661ca72ca Apply gravity to controller based on last dt há 12 anos atrás
renderers 551dcb1211 Fix renderer not releasing IDs for GPU resources há 12 anos atrás
resource 6b7d600200 Clean compilation code a little bit... há 12 anos atrás
tests 06c5ef0a03 Merge branch 'master' into world há 12 anos atrás
third 5fad6aae61 Add support for nVidia PhysX to CMakeLists.txt há 12 anos atrás
world fab5cd96ad Add function to search for a node given its hashed name há 12 anos atrás
Android.mk d16074cfc6 Add Lua bindings for Actor and PhysicsWorld há 12 anos atrás
Application.mk c884f1b741 Rename src folder to engine há 12 anos atrás
CMakeLists.txt f103482d6e Put world-related stuff into world directory há 12 anos atrás
Config.h.in be86e86f48 Add support to custom uniforms há 12 anos atrás
ConsoleServer.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer há 12 anos atrás
ConsoleServer.h 923f41766d Refactor RPCServer and rename to ConsoleServer há 12 anos atrás
Crown.h 923f41766d Refactor RPCServer and rename to ConsoleServer há 12 anos atrás
Device.cpp 923f41766d Refactor RPCServer and rename to ConsoleServer há 12 anos atrás
Device.h 923f41766d Refactor RPCServer and rename to ConsoleServer há 12 anos atrás
Mesh.cpp ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource há 12 anos atrás
Mesh.h deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data há 12 anos atrás
RenderWorld.cpp c7f3c25728 Remove debug code há 12 anos atrás
RenderWorld.h 89dad358d5 Split update() and render() in World há 12 anos atrás
Sound.cpp 1b8361edc4 add Sound and SoundWorld há 12 anos atrás
Sound.h 1b8361edc4 add Sound and SoundWorld há 12 anos atrás
SoundWorld.cpp 1b8361edc4 add Sound and SoundWorld há 12 anos atrás
SoundWorld.h 1b8361edc4 add Sound and SoundWorld há 12 anos atrás
Sprite.cpp a9c6ffaf6d Remove SpriteAnimator from Sprite há 12 anos atrás
Sprite.h b850968db4 Delete sprite animator when destructor called há 12 anos atrás