A complete and cross-platform game engine designed for flexibility, performance, and fast-iterations.

url: www.crownengine.org

Topics:
#windows #linux #gamedev #lua #game-engine #data-oriented-design #data-driven #game-development #3d #2d

Daniele Bartolini fe1fc6312a Add OsEventType::TEXT há 8 anos atrás
3rdparty cec4450e35 Update bx, bimg and bgfx há 8 anos atrás
docs 63e418bb31 Update docs há 8 anos atrás
exporters a5f04a60d2 Update links to github project há 8 anos atrás
samples 38a1ca3ff4 Fix cube.unit há 8 anos atrás
scripts a43f6bf20f Fix level-editor build há 8 anos atrás
src fe1fc6312a Add OsEventType::TEXT há 8 anos atrás
tools 7b72a55068 Add layer/depth to sprite import dialog há 8 anos atrás
.appveyor.yml 511b6f73ba Do not build Level Editor with vs* há 9 anos atrás
.editorconfig 9d088e5e59 Update .editorconfig há 9 anos atrás
.gitattributes 56921c5216 Update .gitattributes há 9 anos atrás
.gitignore da69765ac3 Cleanup há 9 anos atrás
.travis.yml e62be911b3 Update .travis.yml há 8 anos atrás
LICENSE 7dc7e1e350 Update copyright notice há 9 anos atrás
README.md 58b53b041b Update README.md há 8 anos atrás
makefile c7ccc560d4 Add MAKE_JOBS variable to set number of make jobs há 8 anos atrás

README.md

The flexible game engine. Build Status Build status

Crown is a general purpose data-driven game engine, written from scratch in orthodox C++ with a minimalistic and data-oriented design philosophy in mind.

It is loosely inspired by Bitsquid (now Stingray) engine and its design principles; the current Lua API is similar to that of Bitsquid but this engine is not meant to be its clone nor to be API compatible with it.

Screenshots

Level Editor

level-editor

00-empty

Engine initialization and shutdown.

01-physics

01-physics

02-animation

02-animation

Download

Linux

crown-0.0.28-linux-x64.tar.gz

Documentation

Building

Prerequisites

Android

Android NDK (https://developer.android.com/tools/sdk/ndk/index.html)

$ export ANDROID_NDK_ROOT=<path/to/android_ndk>
$ export ANDROID_NDK_ARM=<path/to/android_ndk_arm>

Linux (Ubuntu >= 16.04)

$ sudo add-apt-repository ppa:vala-team
$ sudo apt-get install libgtk-3-dev valac libgee-0.8-dev
$ sudo apt-get install mesa-common-dev libgl1-mesa-dev libpulse-dev libxrandr-dev

Windows

MSYS2 (http://www.msys2.org)

Building and running Level Editor

$ make tools-linux-release64
$ cd build/linux64/bin
$ ./level-editor-release ../../../samples/01-physics

Contact

Daniele Bartolini (@aa_dani_bart)
Project page: https://github.com/dbartolini/crown

Contributors

In chronological order.

Daniele Bartolini (@dbartolini)
Simone Boscaratto (@Xed89)
Michele Rossi (@mikymod)
Michela Iacchelli - Pepper logo.

License

Copyright (c) 2012-2017 Daniele Bartolini and individual contributors.

Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.