CircleComponent.cpp 960 B

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  1. // ----------------------------------------------------------------
  2. // From Game Programming in C++ by Sanjay Madhav
  3. // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
  4. //
  5. // Released under the BSD License
  6. // See LICENSE in root directory for full details.
  7. // ----------------------------------------------------------------
  8. #include "CircleComponent.h"
  9. #include "Actor.h"
  10. CircleComponent::CircleComponent(class Actor* owner)
  11. :Component(owner)
  12. ,mRadius(0.0f)
  13. {
  14. }
  15. const Vector3& CircleComponent::GetCenter() const
  16. {
  17. return mOwner->GetPosition();
  18. }
  19. float CircleComponent::GetRadius() const
  20. {
  21. return mOwner->GetScale() * mRadius;
  22. }
  23. bool Intersect(const CircleComponent& a, const CircleComponent& b)
  24. {
  25. // Calculate distance squared
  26. Vector3 diff = a.GetCenter() - b.GetCenter();
  27. float distSq = diff.LengthSq();
  28. // Calculate sum of radii squared
  29. float radiiSq = a.GetRadius() + b.GetRadius();
  30. radiiSq *= radiiSq;
  31. return distSq <= radiiSq;
  32. }