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- // ----------------------------------------------------------------
- // From Game Programming in C++ by Sanjay Madhav
- // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
- //
- // Released under the BSD License
- // See LICENSE in root directory for full details.
- // ----------------------------------------------------------------
- #include "FollowActor.h"
- #include "MeshComponent.h"
- #include "Game.h"
- #include "Renderer.h"
- #include "FollowCamera.h"
- #include "MoveComponent.h"
- FollowActor::FollowActor(Game* game)
- :Actor(game)
- {
- mMeshComp = new MeshComponent(this);
- mMeshComp->SetMesh(game->GetRenderer()->GetMesh("Assets/RacingCar.gpmesh"));
- SetPosition(Vector3(0.0f, 0.0f, -100.0f));
- mMoveComp = new MoveComponent(this);
- mCameraComp = new FollowCamera(this);
- mCameraComp->SnapToIdeal();
- }
- void FollowActor::ActorInput(const uint8_t* keys)
- {
- float forwardSpeed = 0.0f;
- float angularSpeed = 0.0f;
- // wasd movement
- if (keys[SDL_SCANCODE_W])
- {
- forwardSpeed += 400.0f;
- }
- if (keys[SDL_SCANCODE_S])
- {
- forwardSpeed -= 400.0f;
- }
- if (keys[SDL_SCANCODE_A])
- {
- angularSpeed -= Math::Pi;
- }
- if (keys[SDL_SCANCODE_D])
- {
- angularSpeed += Math::Pi;
- }
- mMoveComp->SetForwardSpeed(forwardSpeed);
- mMoveComp->SetAngularSpeed(angularSpeed);
- // Adjust horizontal distance of camera based on speed
- if (!Math::NearZero(forwardSpeed))
- {
- mCameraComp->SetHorzDist(500.0f);
- }
- else
- {
- mCameraComp->SetHorzDist(350.0f);
- }
- }
- void FollowActor::SetVisible(bool visible)
- {
- mMeshComp->SetVisible(visible);
- }
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