PlaneActor.cpp 600 B

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  1. // ----------------------------------------------------------------
  2. // From Game Programming in C++ by Sanjay Madhav
  3. // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
  4. //
  5. // Released under the BSD License
  6. // See LICENSE.txt for full details.
  7. // ----------------------------------------------------------------
  8. #include "PlaneActor.h"
  9. #include "Game.h"
  10. #include "Renderer.h"
  11. #include "MeshComponent.h"
  12. PlaneActor::PlaneActor(Game* game)
  13. :Actor(game)
  14. {
  15. SetScale(10.0f);
  16. MeshComponent* mc = new MeshComponent(this);
  17. mc->SetMesh(GetGame()->GetRenderer()->GetMesh("Assets/Plane.gpmesh"));
  18. }