PlaneActor.cpp 855 B

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  1. // ----------------------------------------------------------------
  2. // From Game Programming in C++ by Sanjay Madhav
  3. // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
  4. //
  5. // Released under the BSD License
  6. // See LICENSE in root directory for full details.
  7. // ----------------------------------------------------------------
  8. #include "PlaneActor.h"
  9. #include "Game.h"
  10. #include "Renderer.h"
  11. #include "MeshComponent.h"
  12. #include "BoxComponent.h"
  13. #include "Mesh.h"
  14. PlaneActor::PlaneActor(Game* game)
  15. :Actor(game)
  16. {
  17. SetScale(10.0f);
  18. MeshComponent* mc = new MeshComponent(this);
  19. Mesh* mesh = GetGame()->GetRenderer()->GetMesh("Assets/Plane.gpmesh");
  20. mc->SetMesh(mesh);
  21. // Add collision box
  22. mBox = new BoxComponent(this);
  23. mBox->SetObjectBox(mesh->GetBox());
  24. game->AddPlane(this);
  25. }
  26. PlaneActor::~PlaneActor()
  27. {
  28. GetGame()->RemovePlane(this);
  29. }