| 123456789101112131415161718192021222324252627282930313233 |
- // ----------------------------------------------------------------
- // From Game Programming in C++ by Sanjay Madhav
- // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
- //
- // Released under the BSD License
- // See LICENSE in root directory for full details.
- // ----------------------------------------------------------------
- #include "PlaneActor.h"
- #include "Game.h"
- #include "Renderer.h"
- #include "MeshComponent.h"
- #include "BoxComponent.h"
- #include "Mesh.h"
- PlaneActor::PlaneActor(Game* game)
- :Actor(game)
- {
- SetScale(10.0f);
- MeshComponent* mc = new MeshComponent(this);
- Mesh* mesh = GetGame()->GetRenderer()->GetMesh("Assets/Plane.gpmesh");
- mc->SetMesh(mesh);
- // Add collision box
- mBox = new BoxComponent(this);
- mBox->SetObjectBox(mesh->GetBox());
- game->AddPlane(this);
- }
- PlaneActor::~PlaneActor()
- {
- GetGame()->RemovePlane(this);
- }
|