Enemy.h 586 B

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  1. // ----------------------------------------------------------------
  2. // From Game Programming in C++ by Sanjay Madhav
  3. // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
  4. //
  5. // Released under the BSD License
  6. // See LICENSE in root directory for full details.
  7. // ----------------------------------------------------------------
  8. #pragma once
  9. #include "Actor.h"
  10. class Enemy : public Actor
  11. {
  12. public:
  13. Enemy(class Game* game);
  14. ~Enemy();
  15. void UpdateActor(float deltaTime) override;
  16. class CircleComponent* GetCircle() { return mCircle; }
  17. private:
  18. class CircleComponent* mCircle;
  19. };