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- // ----------------------------------------------------------------
- // From Game Programming in C++ by Sanjay Madhav
- // Copyright (C) 2017 Sanjay Madhav. All rights reserved.
- //
- // Released under the BSD License
- // See LICENSE in root directory for full details.
- // ----------------------------------------------------------------
- #pragma once
- #include "Actor.h"
- class Enemy : public Actor
- {
- public:
- Enemy(class Game* game);
- ~Enemy();
- void UpdateActor(float deltaTime) override;
- class CircleComponent* GetCircle() { return mCircle; }
- private:
- class CircleComponent* mCircle;
- };
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