tehredplague 0bd80abaf2 added <algorithm> and <limits> includes %!s(int64=3) %!d(string=hai) anos
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Assets 2d71b1b38e Chapter 4 (first push) %!s(int64=8) %!d(string=hai) anos
Chapter04-mac.xcodeproj 70ddf554ae Chapter 4 mac %!s(int64=8) %!d(string=hai) anos
AIComponent.cpp 10efcf8fa3 Added AIComponent/AIState code %!s(int64=8) %!d(string=hai) anos
AIComponent.h 10efcf8fa3 Added AIComponent/AIState code %!s(int64=8) %!d(string=hai) anos
AIState.cpp 10efcf8fa3 Added AIComponent/AIState code %!s(int64=8) %!d(string=hai) anos
AIState.h 10efcf8fa3 Added AIComponent/AIState code %!s(int64=8) %!d(string=hai) anos
Actor.cpp c5dad81c7b Moved over game framework changes from earlier chapters %!s(int64=8) %!d(string=hai) anos
Actor.h c5dad81c7b Moved over game framework changes from earlier chapters %!s(int64=8) %!d(string=hai) anos
Bullet.cpp c5dad81c7b Moved over game framework changes from earlier chapters %!s(int64=8) %!d(string=hai) anos
Bullet.h c5dad81c7b Moved over game framework changes from earlier chapters %!s(int64=8) %!d(string=hai) anos
Chapter04-windows.sln 2d71b1b38e Chapter 4 (first push) %!s(int64=8) %!d(string=hai) anos
CircleComponent.cpp c5dad81c7b Moved over game framework changes from earlier chapters %!s(int64=8) %!d(string=hai) anos
CircleComponent.h c5dad81c7b Moved over game framework changes from earlier chapters %!s(int64=8) %!d(string=hai) anos
Component.cpp c5dad81c7b Moved over game framework changes from earlier chapters %!s(int64=8) %!d(string=hai) anos
Component.h c5dad81c7b Moved over game framework changes from earlier chapters %!s(int64=8) %!d(string=hai) anos
Enemy.cpp c5dad81c7b Moved over game framework changes from earlier chapters %!s(int64=8) %!d(string=hai) anos
Enemy.h c5dad81c7b Moved over game framework changes from earlier chapters %!s(int64=8) %!d(string=hai) anos
Game.cpp 10efcf8fa3 Added AIComponent/AIState code %!s(int64=8) %!d(string=hai) anos
Game.h c5dad81c7b Moved over game framework changes from earlier chapters %!s(int64=8) %!d(string=hai) anos
Game.vcxproj dcb55fbf3a Explicitly set precompiled header setting in Visual Studio to "NotUsing" %!s(int64=7) %!d(string=hai) anos
Game.vcxproj.filters 57c3130ae8 Forgot to add search to vcxproj %!s(int64=8) %!d(string=hai) anos
Grid.cpp 0609f03727 Refactor pathfinding to use scratch space %!s(int64=8) %!d(string=hai) anos
Grid.h c5dad81c7b Moved over game framework changes from earlier chapters %!s(int64=8) %!d(string=hai) anos
Main.cpp 4399d460b5 Chapter 4 code done for windows at least %!s(int64=8) %!d(string=hai) anos
Math.cpp 70ddf554ae Chapter 4 mac %!s(int64=8) %!d(string=hai) anos
Math.h c5dad81c7b Moved over game framework changes from earlier chapters %!s(int64=8) %!d(string=hai) anos
MoveComponent.cpp c5dad81c7b Moved over game framework changes from earlier chapters %!s(int64=8) %!d(string=hai) anos
MoveComponent.h c5dad81c7b Moved over game framework changes from earlier chapters %!s(int64=8) %!d(string=hai) anos
NavComponent.cpp c5dad81c7b Moved over game framework changes from earlier chapters %!s(int64=8) %!d(string=hai) anos
NavComponent.h c5dad81c7b Moved over game framework changes from earlier chapters %!s(int64=8) %!d(string=hai) anos
Search.cpp 0bd80abaf2 added <algorithm> and <limits> includes %!s(int64=3) %!d(string=hai) anos
SpriteComponent.cpp c5dad81c7b Moved over game framework changes from earlier chapters %!s(int64=8) %!d(string=hai) anos
SpriteComponent.h c5dad81c7b Moved over game framework changes from earlier chapters %!s(int64=8) %!d(string=hai) anos
Tile.cpp c5dad81c7b Moved over game framework changes from earlier chapters %!s(int64=8) %!d(string=hai) anos
Tile.h 0609f03727 Refactor pathfinding to use scratch space %!s(int64=8) %!d(string=hai) anos
Tower.cpp c5dad81c7b Moved over game framework changes from earlier chapters %!s(int64=8) %!d(string=hai) anos
Tower.h c5dad81c7b Moved over game framework changes from earlier chapters %!s(int64=8) %!d(string=hai) anos