chalonverse ddcb472c1f Fixed bug in GetButtonValue %!s(int64=2) %!d(string=hai) anos
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Assets 0b50a0802a Chapter 8 initial add %!s(int64=8) %!d(string=hai) anos
Chapter08-mac.xcodeproj 80c945af73 Chapter 8 Mac %!s(int64=8) %!d(string=hai) anos
Shaders 0b50a0802a Chapter 8 initial add %!s(int64=8) %!d(string=hai) anos
Actor.cpp 59edad40f3 Keyboard %!s(int64=8) %!d(string=hai) anos
Actor.h 59edad40f3 Keyboard %!s(int64=8) %!d(string=hai) anos
Asteroid.cpp 0b50a0802a Chapter 8 initial add %!s(int64=8) %!d(string=hai) anos
Asteroid.h 0b50a0802a Chapter 8 initial add %!s(int64=8) %!d(string=hai) anos
Chapter08-windows.sln 0b50a0802a Chapter 8 initial add %!s(int64=8) %!d(string=hai) anos
CircleComponent.cpp 0b50a0802a Chapter 8 initial add %!s(int64=8) %!d(string=hai) anos
CircleComponent.h 0b50a0802a Chapter 8 initial add %!s(int64=8) %!d(string=hai) anos
Component.cpp 0b50a0802a Chapter 8 initial add %!s(int64=8) %!d(string=hai) anos
Component.h 59edad40f3 Keyboard %!s(int64=8) %!d(string=hai) anos
Game.cpp eca5ff04e7 Fixed window title for chapter 8 %!s(int64=8) %!d(string=hai) anos
Game.h 59edad40f3 Keyboard %!s(int64=8) %!d(string=hai) anos
Game.vcxproj dcb55fbf3a Explicitly set precompiled header setting in Visual Studio to "NotUsing" %!s(int64=7) %!d(string=hai) anos
Game.vcxproj.filters 0b50a0802a Chapter 8 initial add %!s(int64=8) %!d(string=hai) anos
InputComponent.cpp 61782b541a Chapter 8 done %!s(int64=8) %!d(string=hai) anos
InputComponent.h 59edad40f3 Keyboard %!s(int64=8) %!d(string=hai) anos
InputSystem.cpp ddcb472c1f Fixed bug in GetButtonValue %!s(int64=2) %!d(string=hai) anos
InputSystem.h 61782b541a Chapter 8 done %!s(int64=8) %!d(string=hai) anos
Laser.cpp 0b50a0802a Chapter 8 initial add %!s(int64=8) %!d(string=hai) anos
Laser.h 0b50a0802a Chapter 8 initial add %!s(int64=8) %!d(string=hai) anos
Main.cpp 0b50a0802a Chapter 8 initial add %!s(int64=8) %!d(string=hai) anos
Math.cpp 80c945af73 Chapter 8 Mac %!s(int64=8) %!d(string=hai) anos
Math.h 0b50a0802a Chapter 8 initial add %!s(int64=8) %!d(string=hai) anos
MoveComponent.cpp 0b50a0802a Chapter 8 initial add %!s(int64=8) %!d(string=hai) anos
MoveComponent.h 0b50a0802a Chapter 8 initial add %!s(int64=8) %!d(string=hai) anos
Random.cpp 0b50a0802a Chapter 8 initial add %!s(int64=8) %!d(string=hai) anos
Random.h 0b50a0802a Chapter 8 initial add %!s(int64=8) %!d(string=hai) anos
Shader.cpp 0b50a0802a Chapter 8 initial add %!s(int64=8) %!d(string=hai) anos
Shader.h 0b50a0802a Chapter 8 initial add %!s(int64=8) %!d(string=hai) anos
Ship.cpp 61782b541a Chapter 8 done %!s(int64=8) %!d(string=hai) anos
Ship.h 61782b541a Chapter 8 done %!s(int64=8) %!d(string=hai) anos
SpriteComponent.cpp 0b50a0802a Chapter 8 initial add %!s(int64=8) %!d(string=hai) anos
SpriteComponent.h 0b50a0802a Chapter 8 initial add %!s(int64=8) %!d(string=hai) anos
Texture.cpp 0b50a0802a Chapter 8 initial add %!s(int64=8) %!d(string=hai) anos
Texture.h 0b50a0802a Chapter 8 initial add %!s(int64=8) %!d(string=hai) anos
VertexArray.cpp 0b50a0802a Chapter 8 initial add %!s(int64=8) %!d(string=hai) anos
VertexArray.h 0b50a0802a Chapter 8 initial add %!s(int64=8) %!d(string=hai) anos