Tim Gates 33cccb5ef7 docs: Fix a few typos %!s(int64=4) %!d(string=hai) anos
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Assets 75bbf5f8fd Added spot light mesh for exercise %!s(int64=8) %!d(string=hai) anos
Chapter13-mac.xcodeproj a0fe2af83d Chapter 13 (Mac) %!s(int64=8) %!d(string=hai) anos
Shaders 959fe2673d Fixed bug where GBufferGlobal.frag didn't add the diffuse component to phong %!s(int64=8) %!d(string=hai) anos
Actor.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
Actor.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
Animation.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
Animation.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
AudioComponent.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
AudioComponent.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
AudioSystem.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
AudioSystem.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
BallActor.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
BallActor.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
BallMove.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
BallMove.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
BoneTransform.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
BoneTransform.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
BoxComponent.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
BoxComponent.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
CameraComponent.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
CameraComponent.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
Chapter13-windows.sln 9355a63b28 Initial copy of Chapter 13 %!s(int64=8) %!d(string=hai) anos
Collision.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
Collision.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
Component.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
Component.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
DialogBox.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
DialogBox.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
FollowActor.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
FollowActor.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
FollowCamera.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
FollowCamera.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
Font.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
Font.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
GBuffer.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
GBuffer.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
Game.cpp 11d5aa9348 Merged LoadFont/GetFont %!s(int64=8) %!d(string=hai) anos
Game.h 11d5aa9348 Merged LoadFont/GetFont %!s(int64=8) %!d(string=hai) anos
Game.vcxproj dcb55fbf3a Explicitly set precompiled header setting in Visual Studio to "NotUsing" %!s(int64=7) %!d(string=hai) anos
Game.vcxproj.filters 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
HUD.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
HUD.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
Main.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
Math.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
Math.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
MatrixPalette.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
Mesh.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
Mesh.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
MeshComponent.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
MeshComponent.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
MirrorCamera.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
MirrorCamera.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
MoveComponent.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
MoveComponent.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
PauseMenu.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
PauseMenu.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
PhysWorld.cpp e74685cd22 Fixed bug where SegmentCast did not update closestT %!s(int64=5) %!d(string=hai) anos
PhysWorld.h 33cccb5ef7 docs: Fix a few typos %!s(int64=4) %!d(string=hai) anos
PlaneActor.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
PlaneActor.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
PointLightComponent.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
PointLightComponent.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
Renderer.cpp 33cccb5ef7 docs: Fix a few typos %!s(int64=4) %!d(string=hai) anos
Renderer.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
Shader.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
Shader.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
SkeletalMeshComponent.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
SkeletalMeshComponent.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
Skeleton.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
Skeleton.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
SoundEvent.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
SoundEvent.h 33cccb5ef7 docs: Fix a few typos %!s(int64=4) %!d(string=hai) anos
SpriteComponent.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
SpriteComponent.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
TargetActor.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
TargetActor.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
TargetComponent.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
TargetComponent.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
Texture.cpp 33cccb5ef7 docs: Fix a few typos %!s(int64=4) %!d(string=hai) anos
Texture.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
UIScreen.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
UIScreen.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
VertexArray.cpp 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos
VertexArray.h 0b6e3dc5ce Chapter 13 done %!s(int64=8) %!d(string=hai) anos