Browse Source

Added random tests

Christophe Riccio 14 years ago
parent
commit
5375fbbc97
1 changed files with 56 additions and 0 deletions
  1. 56 0
      test/gtx/gtx_random.cpp

+ 56 - 0
test/gtx/gtx_random.cpp

@@ -32,11 +32,67 @@ int test_signedRand1()
 	return Error;
 	return Error;
 }
 }
 
 
+int test_normalizedRand2()
+{
+	int Error = 0;
+
+	{
+		std::size_t Max = 100000;
+		float ResultFloat = 0.0f;
+		double ResultDouble = 0.0f;
+		for(std::size_t i = 0; i < Max; ++i)
+		{
+			ResultFloat += glm::length(glm::normalizedRand2<float>());
+			ResultDouble += glm::length(glm::normalizedRand2<double>());
+		}
+
+		Error += glm::equalEpsilon(ResultFloat, float(Max), 0.0001f);
+		Error += glm::equalEpsilon(ResultDouble, double(Max), 0.0001);
+	}
+
+	return Error;
+}
+
+int test_normalizedRand3()
+{
+	int Error = 0;
+
+	{
+		std::size_t Max = 100000;
+		float ResultFloatA = 0.0f;
+		float ResultFloatB = 0.0f;
+		float ResultFloatC = 0.0f;
+		double ResultDoubleA = 0.0f;
+		double ResultDoubleB = 0.0f;
+		double ResultDoubleC = 0.0f;
+		for(std::size_t i = 0; i < Max; ++i)
+		{
+			ResultFloatA += glm::length(glm::normalizedRand3<float>());
+			ResultDoubleA += glm::length(glm::normalizedRand3<double>());
+			ResultFloatB += glm::length(glm::normalizedRand3(2.0f, 2.0f));
+			ResultDoubleB += glm::length(glm::normalizedRand3(2.0, 2.0));
+			ResultFloatC += glm::length(glm::normalizedRand3(1.0f, 3.0f));
+			ResultDoubleC += glm::length(glm::normalizedRand3(1.0, 3.0));
+		}
+
+		Error += glm::equalEpsilon(ResultFloatA, float(Max), 0.0001f) ? 0 : 1;
+		Error += glm::equalEpsilon(ResultDoubleA, double(Max), 0.0001) ? 0 : 1;
+		Error += glm::equalEpsilon(ResultFloatB, float(Max * 2), 0.0001f) ? 0 : 1;
+		Error += glm::equalEpsilon(ResultDoubleB, double(Max * 2), 0.0001) ? 0 : 1;
+		Error += (ResultFloatC >= float(Max) && ResultFloatC <= float(Max * 3)) ? 0 : 1;
+		Error += (ResultDoubleC >= double(Max) && ResultDoubleC <= double(Max * 3)) ? 0 : 1;
+	}
+
+	return Error;
+}
+
 int main()
 int main()
 {
 {
 	int Error = 0;
 	int Error = 0;
 
 
 	Error += test_signedRand1();
 	Error += test_signedRand1();
+	Error += test_normalizedRand2();
+	Error += test_normalizedRand3();
 
 
 	return Error;
 	return Error;
 }
 }