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@@ -32,11 +32,67 @@ int test_signedRand1()
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return Error;
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}
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+int test_normalizedRand2()
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+{
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+ int Error = 0;
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+
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+ {
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+ std::size_t Max = 100000;
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+ float ResultFloat = 0.0f;
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+ double ResultDouble = 0.0f;
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+ for(std::size_t i = 0; i < Max; ++i)
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+ {
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+ ResultFloat += glm::length(glm::normalizedRand2<float>());
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+ ResultDouble += glm::length(glm::normalizedRand2<double>());
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+ }
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+
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+ Error += glm::equalEpsilon(ResultFloat, float(Max), 0.0001f);
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+ Error += glm::equalEpsilon(ResultDouble, double(Max), 0.0001);
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+ }
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+
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+ return Error;
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+}
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+
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+int test_normalizedRand3()
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+{
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+ int Error = 0;
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+
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+ {
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+ std::size_t Max = 100000;
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+ float ResultFloatA = 0.0f;
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+ float ResultFloatB = 0.0f;
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+ float ResultFloatC = 0.0f;
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+ double ResultDoubleA = 0.0f;
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+ double ResultDoubleB = 0.0f;
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+ double ResultDoubleC = 0.0f;
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+ for(std::size_t i = 0; i < Max; ++i)
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+ {
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+ ResultFloatA += glm::length(glm::normalizedRand3<float>());
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+ ResultDoubleA += glm::length(glm::normalizedRand3<double>());
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+ ResultFloatB += glm::length(glm::normalizedRand3(2.0f, 2.0f));
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+ ResultDoubleB += glm::length(glm::normalizedRand3(2.0, 2.0));
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+ ResultFloatC += glm::length(glm::normalizedRand3(1.0f, 3.0f));
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+ ResultDoubleC += glm::length(glm::normalizedRand3(1.0, 3.0));
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+ }
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+
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+ Error += glm::equalEpsilon(ResultFloatA, float(Max), 0.0001f) ? 0 : 1;
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+ Error += glm::equalEpsilon(ResultDoubleA, double(Max), 0.0001) ? 0 : 1;
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+ Error += glm::equalEpsilon(ResultFloatB, float(Max * 2), 0.0001f) ? 0 : 1;
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+ Error += glm::equalEpsilon(ResultDoubleB, double(Max * 2), 0.0001) ? 0 : 1;
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+ Error += (ResultFloatC >= float(Max) && ResultFloatC <= float(Max * 3)) ? 0 : 1;
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+ Error += (ResultDoubleC >= double(Max) && ResultDoubleC <= double(Max * 3)) ? 0 : 1;
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+ }
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+
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+ return Error;
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+}
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+
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int main()
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{
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int Error = 0;
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Error += test_signedRand1();
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+ Error += test_normalizedRand2();
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+ Error += test_normalizedRand3();
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return Error;
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}
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