#math #library #headeronly #gamedev #3d #opengl

Christophe Riccio fe667e4a54 Fixed Ticket 135 15 years ago
doc e306f9f66a Fixed CMake project 15 years ago
glm fe667e4a54 Fixed Ticket 135 15 years ago
util 7c7b1d0b3d Added GLM 0.8.4 15 years ago
CMakeLists.txt e306f9f66a Fixed CMake project 15 years ago
copying 7c7b1d0b3d Added GLM 0.8.4 15 years ago
readme 7c7b1d0b3d Added GLM 0.8.4 15 years ago

readme

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GLM 0.8.4.4 final: 2010-01-25
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- Fixed warnings

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GLM 0.8.4.3 final: 2009-11-16
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- Fixed Half float arithmetic
- Fixed setup defines

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GLM 0.8.4.2 final: 2009-10-19
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- Fixed Half float adds

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GLM 0.8.4.1 final: 2009-10-05
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- Updated documentation
- Fixed MacOS X build

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GLM 0.8.4.0 final: 2009-09-16
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- Added GCC 4.4 and VC2010 support
- Added matrix optimizations

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GLM 0.8.3.5 final: 2009-08-11
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- Fixed bugs

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GLM 0.8.3.4 final: 2009-08-10
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- Updated GLM according GLSL 1.5 spec
- Fixed bugs

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GLM 0.8.3.3 final: 2009-06-25
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- Fixed bugs

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GLM 0.8.3.2 final: 2009-06-04
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- Added GLM_GTC_quaternion
- Added GLM_GTC_type_precision

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GLM 0.8.3.1 final: 2009-05-21
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- Fixed old extension system.

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GLM 0.8.3.0 final: 2009-05-06
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- Added stable extensions.
- Added new extension system.

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GLM 0.8.2.3 final: 2009-04-01
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- Fixed bugs.

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GLM 0.8.2.2 final: 2009-02-24
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- Fixed bugs.

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GLM 0.8.2.1 final: 2009-02-13
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- Fixed bugs.

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GLM 0.8.2 final: 2009-01-21
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- Fixed bugs.

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GLM 0.8.1 final: 2008-10-30
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- Fixed bugs.

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GLM 0.8.0 final: 2008-10-23
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- New method to use extension.

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GLM 0.8.0 beta3: 2008-10-10
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- Added CMake support for GLM tests.

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GLM 0.8.0 beta2: 2008-10-04
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- Improved half scalars and vectors support.

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GLM 0.8.0 beta1: 2008-09-26
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- Improved GLSL conformance
- Added GLSL 1.30 support
- Improved API documentation

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GLM 0.7.6 final: 2008-08-08
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- Improved C++ standard comformance
- Added Static assert for types checking

===========================
GLM 0.7.5 final: 2008-07-05
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- Added build message system with Visual Studio
- Pedantic build with GCC

===========================
GLM 0.7.4 final: 2008-06-01
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- Added external dependencies system.

===========================
GLM 0.7.3 final: 2008-05-24
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- Fixed bugs
- Added new extension group

===========================
GLM 0.7.2 final: 2008-04-27
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- Updated documentation
- Added preprocessor options

===========================
GLM 0.7.1 final: 2008-03-24
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- Disabled half on GCC
- Fixed extensions

===========================
GLM 0.7.0 final: 2008-03-22
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- Changed to MIT license
- Added new documentation

===========================
GLM 0.6.4 : 2007-12-10
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- Fixed swizzle operators

===========================
GLM 0.6.3 : 2007-11-05
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- Fixed type data accesses
- Fixed 3DSMax sdk conflict

===========================
GLM 0.6.2 : 2007-10-08
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- Fixed extension

===========================
GLM 0.6.1 : 2007-10-07
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- Fixed a namespace error
- Added extensions

===========================
GLM 0.6.0 : 2007-09-16
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- Added new extension namespace mecanium
- Added Automatic compiler detection

===========================
GLM 0.5.1 : 2007-02-19
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- Fixed swizzle operators

===========================
GLM 0.5.0 : 2007-01-06
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- Upgrated to GLSL 1.2
- Added swizzle operators
- Added setup settings

===========================
GLM 0.4.1 : 2006-05-22
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- Added OpenGL examples

===========================
GLM 0.4.0 : 2006-05-17
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- Added missing operators to vec* and mat*
- Added first GLSL 1.2 features
- Fixed windows.h before glm.h when windows.h required

===========================
GLM 0.3.2 : 2006-04-21
---------------------------
- Fixed texcoord components access.
- Fixed mat4 and imat4 division operators.

===========================
GLM 0.3.1 : 2006-03-28
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- Added GCC 4.0 support under MacOS X.
- Added GCC 4.0 and 4.1 support under Linux.
- Added code optimisations.

===========================
GLM 0.3 : 2006-02-19
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- Improved GLSL type conversion and construction compliance.
- Added experimental extensions.
- Added Doxygen Documentation.
- Added code optimisations.
- Fixed bugs.

===========================
GLM 0.2: 2005-05-05
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- Improve adaptative from GLSL.
- Add experimental extensions based on OpenGL extension process.
- Fixe bugs.

===========================
GLM 0.1: 2005-02-21
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- Add vec2, vec3, vec4 GLSL types
- Add ivec2, ivec3, ivec4 GLSL types
- Add bvec2, bvec3, bvec4 GLSL types
- Add mat2, mat3, mat4 GLSL types
- Add almost all functions

===========================
Christophe [Groove] Riccio, glm|AT|g-truc|DOT|net