Browse Source

Merge pull request #224 from i8degrees/bugfix-upstream/sdl2-sample

Fix build of SDL2 sample on OSX
David Wimsey 10 years ago
parent
commit
1da9becf07
3 changed files with 294 additions and 10 deletions
  1. 10 10
      Build/CMakeLists.txt
  2. 165 0
      Build/cmake/FindSDL2.cmake
  3. 119 0
      Build/cmake/FindSDL2_image.cmake

+ 10 - 10
Build/CMakeLists.txt

@@ -97,12 +97,12 @@ if(NOT DEFINED ENV{LUA_DIR})
 	set(ENV{LUA_DIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
 	set(ENV{LUA_DIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
 endif()
 endif()
 
 
-if(NOT DEFINED ENV{SDLDIR})
-	set(ENV{SDLDIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
+if(NOT DEFINED ENV{SDL2DIR})
+	set(ENV{SDL2DIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
 endif()
 endif()
 
 
-if(NOT DEFINED ENV{SDLIMAGEDIR})
-	set(ENV{SDLIMAGEDIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
+if(NOT DEFINED ENV{SDL2_IMAGE_DIR})
+	set(ENV{SDL2_IMAGE_DIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
 endif()
 endif()
 
 
 if(NOT DEFINED ENV{SFML_ROOT})
 if(NOT DEFINED ENV{SFML_ROOT})
@@ -615,16 +615,16 @@ endif(NOT BUILD_FRAMEWORK)
 	endif()
 	endif()
 
 
     message("-- Can SDL2 sample be built")
     message("-- Can SDL2 sample be built")
-    find_package(SDL)
-    if(SDL_FOUND)
-	find_package(SDL_image)
-	if(SDL_IMAGE_FOUND)
+    find_package(SDL2)
+    if(SDL2_FOUND)
+	find_package(SDL2_image)
+	if(SDL2_IMAGE_FOUND)
 		find_package(GLEW)
 		find_package(GLEW)
 		if(GLEW_FOUND)
 		if(GLEW_FOUND)
         		message("-- Can SDL2 sample be built - yes")
         		message("-- Can SDL2 sample be built - yes")
-			include_directories(${SDL_INCLUDE_DIR} ${GLEW_INCLUDE_DIR})
+			include_directories(${SDL2_INCLUDE_DIR} ${GLEW_INCLUDE_DIR})
 
 
-			bl_sample(sdl2 ${sample_LIBRARIES}  ${SDL_LIBRARY} ${SDL_IMAGE_LIBRARY} ${GLEW_LIBRARY})
+			bl_sample(sdl2 ${sample_LIBRARIES}  ${SDL2_LIBRARY} ${SDL2_IMAGE_LIBRARY} ${GLEW_LIBRARY})
 			# The samples always set this as their current working directory
 			# The samples always set this as their current working directory
 			install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/sdl2)
 			install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/sdl2)
 			install(TARGETS sdl2
 			install(TARGETS sdl2

+ 165 - 0
Build/cmake/FindSDL2.cmake

@@ -0,0 +1,165 @@
+# Locate SDL2 library
+# This module defines
+# SDL2_LIBRARY, the name of the library to link against
+# SDL2_FOUND, if false, do not try to link to SDL2
+# SDL2_INCLUDE_DIR, where to find SDL.h
+#
+# Source: https://code.google.com/p/freerct/source/browse/trunk/CMake/FindSDL2.cmake
+#
+# This module responds to the the flag:
+# SDL2_BUILDING_LIBRARY
+# If this is defined, then no SDL2main will be linked in because
+# only applications need main().
+# Otherwise, it is assumed you are building an application and this
+# module will attempt to locate and set the the proper link flags
+# as part of the returned SDL2_LIBRARY variable.
+#
+# Don't forget to include SDLmain.h and SDLmain.m your project for the
+# OS X framework based version. (Other versions link to -lSDL2main which
+# this module will try to find on your behalf.) Also for OS X, this
+# module will automatically add the -framework Cocoa on your behalf.
+#
+#
+# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
+# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
+# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
+# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
+# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
+# as appropriate. These values are used to generate the final SDL2_LIBRARY
+# variable, but when these values are unset, SDL2_LIBRARY does not get created.
+#
+#
+# $SDL2DIR is an environment variable that would
+# correspond to the ./configure --prefix=$SDL2DIR
+# used in building SDL2.
+# l.e.galup  9-20-02
+#
+# Modified by Eric Wing.
+# Added code to assist with automated building by using environmental variables
+# and providing a more controlled/consistent search behavior.
+# Added new modifications to recognize OS X frameworks and
+# additional Unix paths (FreeBSD, etc).
+# Also corrected the header search path to follow "proper" SDL guidelines.
+# Added a search for SDL2main which is needed by some platforms.
+# Added a search for threads which is needed by some platforms.
+# Added needed compile switches for MinGW.
+#
+# On OSX, this will prefer the Framework version (if found) over others.
+# People will have to manually change the cache values of
+# SDL2_LIBRARY to override this selection or set the CMake environment
+# CMAKE_INCLUDE_PATH to modify the search paths.
+#
+# Note that the header path has changed from SDL2/SDL.h to just SDL.h
+# This needed to change because "proper" SDL convention
+# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
+# reasons because not all systems place things in SDL2/ (see FreeBSD).
+
+#=============================================================================
+# Copyright 2003-2009 Kitware, Inc.
+#
+# Distributed under the OSI-approved BSD License (the "License");
+# see accompanying file Copyright.txt for details.
+#
+# This software is distributed WITHOUT ANY WARRANTY; without even the
+# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+# See the License for more information.
+#=============================================================================
+# (To distribute this file outside of CMake, substitute the full
+#  License text for the above reference.)
+
+SET(SDL2_SEARCH_PATHS
+  ~/Library/Frameworks
+  /Library/Frameworks
+  /usr/local
+  /usr
+  /sw # Fink
+  /opt/local # DarwinPorts
+  /opt/csw # Blastwave
+  /opt
+)
+
+FIND_PATH(SDL2_INCLUDE_DIR SDL.h
+  HINTS
+  $ENV{SDL2DIR}
+  PATH_SUFFIXES include/SDL2 include
+  PATHS ${SDL2_SEARCH_PATHS}
+)
+
+FIND_LIBRARY(SDL2_LIBRARY_TEMP
+  NAMES SDL2
+  HINTS
+  $ENV{SDL2DIR}
+  PATH_SUFFIXES lib64 lib
+  PATHS ${SDL2_SEARCH_PATHS}
+)
+
+IF(NOT SDL2_BUILDING_LIBRARY)
+  IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
+    # Non-OS X framework versions expect you to also dynamically link to
+    # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
+    # seem to provide SDL2main for compatibility even though they don't
+    # necessarily need it.
+    FIND_LIBRARY(SDL2MAIN_LIBRARY
+      NAMES SDL2main
+      HINTS
+      $ENV{SDL2DIR}
+      PATH_SUFFIXES lib64 lib
+      PATHS ${SDL2_SEARCH_PATHS}
+    )
+  ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
+ENDIF(NOT SDL2_BUILDING_LIBRARY)
+
+# SDL2 may require threads on your system.
+# The Apple build may not need an explicit flag because one of the
+# frameworks may already provide it.
+# But for non-OSX systems, I will use the CMake Threads package.
+IF(NOT APPLE)
+  FIND_PACKAGE(Threads)
+ENDIF(NOT APPLE)
+
+# MinGW needs an additional library, mwindows
+# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
+# (Actually on second look, I think it only needs one of the m* libraries.)
+IF(MINGW)
+  SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
+ENDIF(MINGW)
+
+IF(SDL2_LIBRARY_TEMP)
+  # For SDL2main
+  IF(NOT SDL2_BUILDING_LIBRARY)
+    IF(SDL2MAIN_LIBRARY)
+      SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
+    ENDIF(SDL2MAIN_LIBRARY)
+  ENDIF(NOT SDL2_BUILDING_LIBRARY)
+
+  # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
+  # CMake doesn't display the -framework Cocoa string in the UI even
+  # though it actually is there if I modify a pre-used variable.
+  # I think it has something to do with the CACHE STRING.
+  # So I use a temporary variable until the end so I can set the
+  # "real" variable in one-shot.
+  IF(APPLE)
+    SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
+  ENDIF(APPLE)
+
+  # For threads, as mentioned Apple doesn't need this.
+  # In fact, there seems to be a problem if I used the Threads package
+  # and try using this line, so I'm just skipping it entirely for OS X.
+  IF(NOT APPLE)
+    SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
+  ENDIF(NOT APPLE)
+
+  # For MinGW library
+  IF(MINGW)
+    SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
+  ENDIF(MINGW)
+
+  # Set the final string here so the GUI reflects the final state.
+  SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
+  # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
+  SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
+ENDIF(SDL2_LIBRARY_TEMP)
+
+INCLUDE(FindPackageHandleStandardArgs)
+
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)

+ 119 - 0
Build/cmake/FindSDL2_image.cmake

@@ -0,0 +1,119 @@
+# Locate SDL2_image library
+# This module defines
+# SDL2_IMAGE_LIBRARY, the name of the library to link against
+# SDL2_IMAGE_FOUND, if false, do not try to link to SDL2_image
+# SDL2_IMAGE_INCLUDE_DIR, where to find SDL.h
+#
+# Source: https://code.google.com/p/freerct/source/browse/trunk/CMake/FindSDL2_ttf.cmake
+#
+# $SDL2_IMAGE_DIR is an environment variable that would
+# correspond to the ./configure --prefix=$SDL2_IMAGE_DIR
+# used in building SDL2_image.
+# l.e.galup  9-20-02
+#
+# Modified by Eric Wing.
+# Added code to assist with automated building by using environmental variables
+# and providing a more controlled/consistent search behavior.
+# Added new modifications to recognize OS X frameworks and
+# additional Unix paths (FreeBSD, etc).
+# Also corrected the header search path to follow "proper" SDL guidelines.
+# Added a search for SDL2main which is needed by some platforms.
+# Added a search for threads which is needed by some platforms.
+# Added needed compile switches for MinGW.
+#
+# On OSX, this will prefer the Framework version (if found) over others.
+# People will have to manually change the cache values of
+# SDL2_LIBRARY to override this selection or set the CMake environment
+# CMAKE_INCLUDE_PATH to modify the search paths.
+#
+# Note that the header path has changed from SDL2/SDL.h to just SDL.h
+# This needed to change because "proper" SDL convention
+# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
+# reasons because not all systems place things in SDL2/ (see FreeBSD).
+
+#=============================================================================
+# Copyright 2003-2009 Kitware, Inc.
+#
+# Distributed under the OSI-approved BSD License (the "License");
+# see accompanying file Copyright.txt for details.
+#
+# This software is distributed WITHOUT ANY WARRANTY; without even the
+# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+# See the License for more information.
+#=============================================================================
+# (To distribute this file outside of CMake, substitute the full
+#  License text for the above reference.)
+
+SET(SDL2_IMAGE_SEARCH_PATHS
+        ~/Library/Frameworks
+        /Library/Frameworks
+        /usr/local
+        /usr
+        /sw # Fink
+        /opt/local # DarwinPorts
+        /opt/csw # Blastwave
+        /opt
+)
+
+FIND_PATH(SDL2_IMAGE_INCLUDE_DIR SDL_image.h
+        HINTS
+        $ENV{SDL2_IMAGE_DIR}
+        PATH_SUFFIXES include/SDL2 include
+        PATHS ${SDL2_IMAGE_SEARCH_PATHS}
+)
+
+FIND_LIBRARY(SDL2_IMAGE_LIBRARY_TEMP
+        NAMES SDL2_image
+        HINTS
+        $ENV{SDL2_IMAGE_DIR}
+        PATH_SUFFIXES lib64 lib
+        PATHS ${SDL2_IMAGE_SEARCH_PATHS}
+)
+
+# SDL2_image may require threads on your system.
+# The Apple build may not need an explicit flag because one of the
+# frameworks may already provide it.
+# But for non-OSX systems, I will use the CMake Threads package.
+# IF(NOT APPLE)
+        # FIND_PACKAGE(Threads)
+# ENDIF(NOT APPLE)
+
+# MinGW needs an additional library, mwindows
+# It's total link flags should look like -lmingw32 -lSDL2_image -lmwindows
+# (Actually on second look, I think it only needs one of the m* libraries.)
+IF(MINGW)
+        SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
+ENDIF(MINGW)
+
+IF(SDL2_IMAGE_LIBRARY_TEMP)
+        # For OS X, SDL2_IMAGE uses Cocoa as a backend so it must link to Cocoa.
+        # CMake doesn't display the -framework Cocoa string in the UI even
+        # though it actually is there if I modify a pre-used variable.
+        # I think it has something to do with the CACHE STRING.
+        # So I use a temporary variable until the end so I can set the
+        # "real" variable in one-shot.
+        # IF(APPLE)
+                # SET(SDL2_IMAGE_LIBRARY_TEMP ${SDL2_IMAGE_LIBRARY_TEMP} "-framework Cocoa")
+        # ENDIF(APPLE)
+
+        # For threads, as mentioned Apple doesn't need this.
+        # In fact, there seems to be a problem if I used the Threads package
+        # and try using this line, so I'm just skipping it entirely for OS X.
+        # IF(NOT APPLE)
+                # SET(SDL2_IMAGE_LIBRARY_TEMP ${SDL2_IMAGE_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
+        # ENDIF(NOT APPLE)
+
+        # For MinGW library
+        # IF(MINGW)
+                # SET(SDL2_IMAGE_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_IMAGE_LIBRARY_TEMP})
+        # ENDIF(MINGW)
+
+        # Set the final string here so the GUI reflects the final state.
+        SET(SDL2_IMAGE_LIBRARY ${SDL2_IMAGE_LIBRARY_TEMP} CACHE STRING "Where the SDL2_IMAGE Library can be found")
+        # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
+        SET(SDL2_IMAGE_LIBRARY_TEMP "${SDL2_IMAGE_LIBRARY_TEMP}" CACHE INTERNAL "")
+ENDIF(SDL2_IMAGE_LIBRARY_TEMP)
+
+INCLUDE(FindPackageHandleStandardArgs)
+
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_image REQUIRED_VARS SDL2_IMAGE_LIBRARY SDL2_IMAGE_INCLUDE_DIR)