David Wimsey
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c28caa84d3
Fixed platform differences and switched windows size values from hard coded to use a common set of variables
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11 years ago |
David Wimsey
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8a5c69d639
Fixed platform differences and switched windows size values from hard coded to use a common set of variables
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11 years ago |
David Wimsey
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b004424eb4
Fixed platform differences and switched windows size values from hard coded to use a common set of variables
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11 years ago |
David Wimsey
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e27a254456
Cleanup of OS Specific code
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11 years ago |
David Wimsey
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312e1f54fa
Fixed platform differences and switched windows size values from hard coded to use a common set of variables
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11 years ago |
David Wimsey
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6309f3fbf9
Fixed window creation to use size variables rather than hard coded sizes
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11 years ago |
David Wimsey
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758f6cb0f9
Removed bits not specific to Windows
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11 years ago |
David Wimsey
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5b388cbb6d
Bringing up to date to match other examples
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11 years ago |
David Wimsey
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89ba166c8f
Merge branch 'hotfix/issue-199'
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11 years ago |
David Wimsey
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f9b618c973
Fixes linker issues when linking statically to lua on Windows platforms as required by VisualStudio. This should probably be resolved by making Vector2f and Vector2i opaque from outside of libRocket Core rather than exposing the templates outside of libRocket. Keeping the classes opaque would allow the implementation to change in a shared library without requiring the application to be recompiled to pickup the changes. This fixes #199.
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11 years ago |
David Wimsey
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a797fca985
Merge branch 'master' of https://github.com/libRocket/libRocket
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11 years ago |
David Wimsey
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44c3e8ee37
Merge pull request #207 from bruceoutdoors/sfml2-fix
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11 years ago |
David Wimsey
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b85abf147a
Fixes DLL linkage issues on Windows due to library rename, using different defines when projects are generated by CMake
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11 years ago |
David Wimsey
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25ae2fa63e
Switched from wildcard to specific listing of project files, this will help make sure we don't accidentally ignore a new one in the future because it was caught by a wildcard ignore
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11 years ago |
David Wimsey
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e92284416a
Adding some VisualStudio ignores
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11 years ago |
David Wimsey
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6dc285e8bb
Merge branch 'hotfix/osx-lua-check-builtin-macro-collision-fix2' into stable
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11 years ago |
David Wimsey
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d50adff6fb
Merge branch 'hotfix/osx-lua-check-builtin-macro-collision-fix2'
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11 years ago |
David Wimsey
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41ff4e6162
Properly fix the Lua/check() macro collision
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11 years ago |
David Wimsey
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b0cc467d4a
Merge branch 'hotfix/sfml2-opengl-includes' into stable
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11 years ago |
David Wimsey
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9e1af325f4
Merge branch 'hotfix/sfml2-opengl-includes'
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11 years ago |
David Wimsey
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c6feeac24b
This fix deals with selecting the right OpenGL headers based on operating system using the existing code in the shell library.
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11 years ago |
David Wimsey
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fb8ccd4bd4
Merge commit '5372e08aba0d72dec4cf9fbca0f3723bba0914a8'
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11 years ago |
David Wimsey
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38ea8ef14c
Merge branch 'hotfix/osx-lua-check-builtin-macro-collision-fix'
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11 years ago |
David Wimsey
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637db9ba98
Merge branch 'hotfix/directx-skiplist-all'
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11 years ago |
David Wimsey
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a7781d94c3
Avoids building DirectX 10 sample properly
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11 years ago |
David Wimsey
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c395224d16
Fixes SKIP_DIRECTX_SAMPLES to actually skip building directx9 and directx10 samples
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11 years ago |
David Wimsey
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a431ca14ef
Fix to avoid naming collisions between macros defined in AssertMacros.h on OSX and LuaType::check
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11 years ago |
David Wimsey
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5c2558f69f
Merge pull request #173 from libRocket/feature/cmake-osx-lib-naming-convention
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11 years ago |
David Wimsey
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84a78d139c
Removed Debug suffix completely based on input from Tom Mason @wheybags and general usage within other projects. Continuous integration builds use separate directories for build configuration type which works as well as the name suffix
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11 years ago |
David Wimsey
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7b3d201a37
Merge pull request #203 from libRocket/feature/cmake-samples
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11 years ago |