main.cpp 3.0 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include <Rocket/Core.h>
  28. #include <Rocket/Debugger.h>
  29. #include <Input.h>
  30. #include <Shell.h>
  31. Rocket::Core::Context* context = NULL;
  32. void GameLoop()
  33. {
  34. glClear(GL_COLOR_BUFFER_BIT);
  35. context->Update();
  36. context->Render();
  37. Shell::FlipBuffers();
  38. }
  39. #if defined ROCKET_PLATFORM_WIN32
  40. #include <windows.h>
  41. int APIENTRY WinMain(HINSTANCE ROCKET_UNUSED(instance_handle), HINSTANCE ROCKET_UNUSED(previous_instance_handle), char* ROCKET_UNUSED(command_line), int ROCKET_UNUSED(command_show))
  42. #else
  43. int main(int ROCKET_UNUSED(argc), char** ROCKET_UNUSED(argv))
  44. #endif
  45. {
  46. // Generic OS initialisation, creates a window and attaches OpenGL.
  47. if (!Shell::Initialise("../Samples/basic/loaddocument/") ||
  48. !Shell::OpenWindow("Load Document Sample", true))
  49. {
  50. Shell::Shutdown();
  51. return -1;
  52. }
  53. // Rocket initialisation.
  54. ShellRenderInterfaceOpenGL opengl_renderer;
  55. Rocket::Core::SetRenderInterface(&opengl_renderer);
  56. ShellSystemInterface system_interface;
  57. Rocket::Core::SetSystemInterface(&system_interface);
  58. Rocket::Core::Initialise();
  59. // Create the main Rocket context and set it on the shell's input layer.
  60. context = Rocket::Core::CreateContext("main", Rocket::Core::Vector2i(1024, 768));
  61. if (context == NULL)
  62. {
  63. Rocket::Core::Shutdown();
  64. Shell::Shutdown();
  65. return -1;
  66. }
  67. Rocket::Debugger::Initialise(context);
  68. Input::SetContext(context);
  69. Shell::LoadFonts("../../assets/");
  70. // Load and show the demo document.
  71. Rocket::Core::ElementDocument* document = context->LoadDocument("../../assets/demo.rml");
  72. if (document != NULL)
  73. {
  74. document->Show();
  75. document->RemoveReference();
  76. }
  77. Shell::EventLoop(GameLoop);
  78. // Shutdown Rocket.
  79. context->RemoveReference();
  80. Rocket::Core::Shutdown();
  81. Shell::CloseWindow();
  82. Shell::Shutdown();
  83. return 0;
  84. }