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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include <Rocket/Core.h>
- #include <Rocket/Debugger.h>
- #include <Input.h>
- #include <Shell.h>
- Rocket::Core::Context* context = NULL;
- void GameLoop()
- {
- glClear(GL_COLOR_BUFFER_BIT);
- context->Update();
- context->Render();
- Shell::FlipBuffers();
- }
- #if defined ROCKET_PLATFORM_WIN32
- #include <windows.h>
- int APIENTRY WinMain(HINSTANCE ROCKET_UNUSED(instance_handle), HINSTANCE ROCKET_UNUSED(previous_instance_handle), char* ROCKET_UNUSED(command_line), int ROCKET_UNUSED(command_show))
- #else
- int main(int ROCKET_UNUSED(argc), char** ROCKET_UNUSED(argv))
- #endif
- {
- // Generic OS initialisation, creates a window and attaches OpenGL.
- if (!Shell::Initialise("../Samples/basic/loaddocument/") ||
- !Shell::OpenWindow("Load Document Sample", true))
- {
- Shell::Shutdown();
- return -1;
- }
- // Rocket initialisation.
- ShellRenderInterfaceOpenGL opengl_renderer;
- Rocket::Core::SetRenderInterface(&opengl_renderer);
- ShellSystemInterface system_interface;
- Rocket::Core::SetSystemInterface(&system_interface);
- Rocket::Core::Initialise();
- // Create the main Rocket context and set it on the shell's input layer.
- context = Rocket::Core::CreateContext("main", Rocket::Core::Vector2i(1024, 768));
- if (context == NULL)
- {
- Rocket::Core::Shutdown();
- Shell::Shutdown();
- return -1;
- }
- Rocket::Debugger::Initialise(context);
- Input::SetContext(context);
- Shell::LoadFonts("../../assets/");
- // Load and show the demo document.
- Rocket::Core::ElementDocument* document = context->LoadDocument("../../assets/demo.rml");
- if (document != NULL)
- {
- document->Show();
- document->RemoveReference();
- }
- Shell::EventLoop(GameLoop);
- // Shutdown Rocket.
- context->RemoveReference();
- Rocket::Core::Shutdown();
- Shell::CloseWindow();
- Shell::Shutdown();
- return 0;
- }
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