CMakeLists.txt 17 KB

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  1. #===================================
  2. # Build script for libRocket =======
  3. #===================================
  4. if(APPLE)
  5. if(IOS_PLATFORM)
  6. set(CMAKE_TOOLCHAIN_FILE cmake/Platform/iOS.cmake)
  7. endif(IOS_PLATFORM)
  8. endif(APPLE)
  9. # We use the new OSX_ARCHITECTURES property
  10. # and GNUInstallDirs module
  11. cmake_minimum_required(VERSION 2.8.5)
  12. if(COMMAND cmake_policy)
  13. cmake_policy(SET CMP0015 NEW)
  14. endif(COMMAND cmake_policy)
  15. project(libRocket C CXX)
  16. # paths
  17. include(GNUInstallDirs)
  18. set(LIBROCKET_VERSION_MAJOR 1)
  19. set(LIBROCKET_VERSION_MINOR 3)
  20. set(LIBROCKET_VERSION_PATCH 0)
  21. set(LIBROCKET_VERSION_TWEAK 0)
  22. set(PROJECT_VERSION ${LIBROCKET_VERSION_MAJOR}.${LIBROCKET_VERSION_MINOR}.${LIBROCKET_VERSION_PATCH}.${LIBROCKET_VERSION_TWEAK})
  23. # Search in the 'cmake' directory for additional CMake modules.
  24. list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
  25. set(CMAKE_DEBUG_POSTFIX "_d")
  26. #===================================
  27. # Environment tests ================
  28. #===================================
  29. include(TestForANSIForScope)
  30. include(TestForANSIStreamHeaders)
  31. include(TestForSTDNamespace)
  32. #===================================
  33. # Provide hints as to where depends=
  34. # might be found =
  35. #===================================
  36. if(NOT DEFINED ENV{FREETYPE_DIR})
  37. set(ENV{FREETYPE_DIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
  38. endif()
  39. if(NOT DEFINED ENV{Boost_DIR})
  40. set(ENV{Boost_DIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
  41. endif()
  42. if(NOT DEFINED ENV{LUA_DIR})
  43. set(ENV{LUA_DIR} "${PROJECT_SOURCE_DIR}/../Dependencies")
  44. endif()
  45. #===================================
  46. # Build options ====================
  47. #===================================
  48. if(NOT CMAKE_BUILD_TYPE)
  49. set(CMAKE_BUILD_TYPE Release CACHE STRING
  50. "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel."
  51. FORCE)
  52. endif()
  53. if(NOT IOS)
  54. option(BUILD_SHARED_LIBS "Build shared libraries" ON)
  55. endif(NOT IOS)
  56. option(BUILD_PYTHON_BINDINGS "Build python bindings" OFF)
  57. option(BUILD_LUA_BINDINGS "Build Lua bindings" OFF)
  58. option(BUILD_SAMPLES "Build samples" OFF)
  59. if(WIN32)
  60. option(SKIP_DIRECTX_SAMPLES "Skip build of all DirectX related samples. Only applies if BUILD_SAMPLES is ON" OFF)
  61. option(SKIP_DIRECTX9_SAMPLE "Skip build of DirectX 9 related sample. Only applies if BUILD_SAMPLES is ON and SKIP_DIRECTX_SAMPLES is OFF" OFF)
  62. option(SKIP_DIRECTX10_SAMPLE "Skip build of DirectX 10 related sample. Only applies if BUILD_SAMPLES is ON and SKIP_DIRECTX_SAMPLES is OFF" OFF)
  63. endif()
  64. if(IOS)
  65. if(BUILD_SHARED_LIBS)
  66. message(FATAL_ERROR "BUILD_SHARED_LIBS must be OFF for iOS builds. iOS does not support shared libraries.")
  67. endif(BUILD_SHARED_LIBS)
  68. endif(IOS)
  69. if(IOS)
  70. if(BUILD_SHARED_LIBS)
  71. message(FATAL_ERROR "BUILD_SHARED_LIBS must be OFF for iOS builds. iOS does not support shared libraries.")
  72. endif(BUILD_SHARED_LIBS)
  73. endif(IOS)
  74. if(NOT BUILD_SHARED_LIBS)
  75. add_definitions(-DSTATIC_LIB)
  76. endif()
  77. #on windows, check for VC10 and fix the multiple compile target issue.
  78. IF(WIN32)
  79. if(MSVC)
  80. if(${MSVC_VERSION} STREQUAL 1600 OR ${MSVC_VERSION} STRGREATER 1600)
  81. message("Visual Studio 2010 (${MSVC_VERSION}) build fix at play (/FORCE:MULTIPLE)")
  82. set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} /FORCE:MULTIPLE")
  83. endif()
  84. endif()
  85. ENDIF(WIN32)
  86. #===================================
  87. # Find dependencies ================
  88. #===================================
  89. # FreeType
  90. find_package(Freetype REQUIRED)
  91. if(FREETYPE_FOUND)
  92. include_directories(${FREETYPE_INCLUDE_DIRS})
  93. link_directories(${FREETYPE_LINK_DIRS})
  94. list(APPEND CORE_LINK_LIBS ${FREETYPE_LIBRARY})
  95. endif()
  96. mark_as_advanced(FREETYPE_INCLUDE_DIRS FREETYPE_LIBRARY FREETYPE_LINK_DIRECTORIES)
  97. # Boost and Python
  98. if(BUILD_PYTHON_BINDINGS)
  99. find_package(PythonInterp 2 REQUIRED)
  100. find_package(PythonLibs 2 REQUIRED)
  101. execute_process(
  102. COMMAND ${PYTHON_EXECUTABLE} -c "from distutils import sysconfig; print(sysconfig.get_python_lib(1,0,prefix=''))"
  103. OUTPUT_VARIABLE PYTHON_INSTDIR
  104. OUTPUT_STRIP_TRAILING_WHITESPACE
  105. )
  106. if(PYTHONLIBS_FOUND)
  107. include_directories(${PYTHON_INCLUDE_DIR})
  108. endif()
  109. #set(Boost_USE_STATIC_LIBS OFF)
  110. #set(Boost_USE_MULTITHREADED ON)
  111. find_package(Boost 1.40.0 COMPONENTS python REQUIRED)
  112. if(Boost_FOUND)
  113. include_directories(${Boost_INCLUDE_DIR})
  114. list(APPEND PY_BINDINGS_LINK_LIBS ${Boost_LIBRARIES})
  115. endif()
  116. endif()
  117. #Lua
  118. if(BUILD_LUA_BINDINGS)
  119. find_package(Lua)
  120. if(LUA_FOUND)
  121. include_directories(${LUA_INCLUDE_DIR})
  122. list(APPEND LUA_BINDINGS_LINK_LIBS ${LUA_LIBRARIES})
  123. endif()
  124. endif()
  125. #===================================
  126. # Setup paths ======================
  127. #===================================
  128. set(PROJECT_SOURCE_DIR ${PROJECT_SOURCE_DIR}/..)
  129. include_directories(
  130. ${PROJECT_SOURCE_DIR}/Include
  131. )
  132. # Include list of source files
  133. include(FileList)
  134. #===================================
  135. # Build libraries ==================
  136. #===================================
  137. set(LIBRARIES Core Controls Debugger)
  138. foreach(library ${LIBRARIES})
  139. set(NAME Rocket${library})
  140. add_library(${NAME} ${${library}_SRC_FILES}
  141. ${${library}_HDR_FILES}
  142. ${${library}_PUB_HDR_FILES}
  143. ${MASTER_${library}_PUB_HDR_FILES}
  144. )
  145. set_target_properties(${NAME} PROPERTIES
  146. VERSION ${PROJECT_VERSION}
  147. SOVERSION ${LIBROCKET_VERSION_MAJOR}
  148. )
  149. if(APPLE)
  150. if(NOT IOS)
  151. set_target_properties(${NAME} PROPERTIES
  152. OSX_ARCHITECTURES "i386;x86_64;"
  153. )
  154. endif(NOT IOS)
  155. endif(APPLE)
  156. install(TARGETS ${NAME}
  157. LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
  158. ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
  159. RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
  160. )
  161. endforeach(library)
  162. # Build python bindings
  163. if(BUILD_PYTHON_BINDINGS)
  164. set(LIBRARIES core controls)
  165. foreach(library ${LIBRARIES})
  166. set(NAME _rocket${library})
  167. add_library(${NAME} MODULE ${Py${library}_SRC_FILES}
  168. ${Py${library}_HDR_FILES}
  169. ${Py${library}_PUB_HDR_FILES}
  170. )
  171. set_target_properties(${NAME} PROPERTIES PREFIX "")
  172. install(TARGETS ${NAME}
  173. LIBRARY DESTINATION ${PYTHON_INSTDIR}
  174. )
  175. endforeach(library)
  176. endif()
  177. # Build Lua bindings
  178. if(BUILD_LUA_BINDINGS)
  179. set(LIBRARIES Core Controls)
  180. foreach(library ${LIBRARIES})
  181. set(NAME Rocket${library}Lua)
  182. add_library(${NAME} ${Lua${library}_SRC_FILES}
  183. ${Lua${library}_HDR_FILES}
  184. ${Lua${library}_PUB_HDR_FILES}
  185. )
  186. set_target_properties(${NAME} PROPERTIES
  187. VERSION ${PROJECT_VERSION}
  188. SOVERSION ${LIBROCKET_VERSION_MAJOR}
  189. )
  190. if(APPLE)
  191. if(NOT IOS)
  192. set_target_properties(${NAME} PROPERTIES
  193. OSX_ARCHITECTURES "$(ARCHS_STANDARD_32_64_BIT)"
  194. )
  195. endif(NOT IOS)
  196. endif(APPLE)
  197. install(TARGETS ${NAME}
  198. LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
  199. ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
  200. RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
  201. )
  202. endforeach(library)
  203. endif()
  204. #===================================
  205. # Link libraries ===================
  206. #===================================
  207. target_link_libraries(RocketCore ${CORE_LINK_LIBS})
  208. target_link_libraries(RocketControls RocketCore)
  209. target_link_libraries(RocketDebugger RocketCore)
  210. if(BUILD_PYTHON_BINDINGS)
  211. target_link_libraries(_rocketcore RocketCore ${PY_BINDINGS_LINK_LIBS})
  212. target_link_libraries(_rocketcontrols RocketControls ${PY_BINDINGS_LINK_LIBS})
  213. endif()
  214. if(BUILD_LUA_BINDINGS)
  215. target_link_libraries(RocketCoreLua RocketCore ${LUA_BINDINGS_LINK_LIBS})
  216. target_link_libraries(RocketControlsLua RocketControls RocketCoreLua ${LUA_BINDINGS_LINK_LIBS})
  217. endif()
  218. #===================================
  219. # Build samples ====================
  220. #===================================
  221. # Build and link the samples
  222. macro(bl_sample NAME)
  223. if (WIN32)
  224. add_executable(${NAME} WIN32 ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
  225. elseif(APPLE)
  226. add_executable(${NAME} MACOSX_BUNDLE ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
  227. else()
  228. add_executable(${NAME} ${${NAME}_SRC_FILES} ${${NAME}_HDR_FILES} )
  229. endif()
  230. if (APPLE)
  231. # We only support i386 for the samples as it still uses Carbon
  232. set_target_properties(${NAME} PROPERTIES OSX_ARCHITECTURES "i386;" )
  233. endif()
  234. target_link_libraries(${NAME} ${ARGN})
  235. endmacro()
  236. if(BUILD_SAMPLES)
  237. include(SampleFileList)
  238. set(samples treeview customlog drag loaddocument)
  239. set(tutorials template datagrid datagrid_tree tutorial_drag)
  240. set(sample_LIBRARIES
  241. shell
  242. RocketCore
  243. RocketControls
  244. RocketDebugger
  245. )
  246. # Find OpenGL
  247. find_package(OpenGL REQUIRED)
  248. if(OPENGL_FOUND)
  249. include_directories(${OPENGL_INCLUDE_DIR})
  250. list(APPEND sample_LIBRARIES ${OPENGL_LIBRARIES})
  251. endif()
  252. # Set up required system libraries
  253. if(WIN32)
  254. if(SKIP_DIRECTX_SAMPLES)
  255. message("-- Skipping all DirectX samples")
  256. else()
  257. message("-- Determing if DirectX samples can be built")
  258. include(FindDirectX)
  259. find_package(DirectX)
  260. if(DirectX_FOUND)
  261. set(DIRECTX_SAMPLE_LIST)
  262. set(DIRECTX_SKIPPED_SAMPLE_LIST)
  263. # We should be able to build DirectX 9 sample
  264. message("-- Determing if DirectX samples can be built - Yes")
  265. if(SKIP_DIRECTX9_SAMPLE)
  266. message("-- Skipping build of DirectX 9 sample: User disabled")
  267. list(APPEND DIRECTX_SKIPPED_SAMPLE_LIST "DirectX9 ")
  268. else()
  269. if(DirectX_LIBRARY)
  270. if(DirectX_D3DX9_LIBRARY)
  271. list(APPEND DIRECTX_SAMPLE_LIST "DirectX9 ")
  272. else()
  273. set(SKIP_DIRECTX9_SAMPLE ON)
  274. message("-- Skipping build of DirectX 9 sample: DirectX_D3DX9_LIBRARY not found")
  275. list(APPEND DIRECTX_SKIPPED_SAMPLE_LIST "DirectX9 ")
  276. endif()
  277. else()
  278. set(SKIP_DIRECTX9_SAMPLE ON)
  279. message("-- Skipping build of DirectX 9 sample: DirectX_LIBRARY not found")
  280. list(APPEND DIRECTX_SKIPPED_SAMPLE_LIST "DirectX9 ")
  281. endif()
  282. endif()
  283. if(SKIP_DIRECTX10_SAMPLE)
  284. message("-- Skipping build of DirectX 10 sample: User disabled")
  285. list(APPEND DIRECTX_SKIPPED_SAMPLE_LIST "DirectX10 ")
  286. else()
  287. if(DirectX_D3D10_FOUND)
  288. list(APPEND DIRECTX_SAMPLE_LIST "DirectX10 ")
  289. else()
  290. set(SKIP_DIRECTX10_SAMPLE ON)
  291. message("-- Skipping build of DirectX 10 sample: Missing DirectX_D3D10_INCLUDE_DIR, DirectX_D3D10_LIBRARY or DirectX_D3DX10_LIBRARY")
  292. list(APPEND DIRECTX_SKIPPED_SAMPLE_LIST "DirectX10 ")
  293. endif()
  294. endif()
  295. if(DIRECTX_SAMPLE_LIST)
  296. message("-- Enabled DirectX samples: " ${DIRECTX_SAMPLE_LIST})
  297. endif()
  298. if(DIRECTX_SKIPPED_SAMPLE_LIST)
  299. message("-- Disabled DirectX samples: " ${DIRECTX_SKIPPED_SAMPLE_LIST})
  300. endif()
  301. else()
  302. message("-- Determing if DirectX samples can be built - No")
  303. set(SKIP_DIRECTX_SAMPLES ON)
  304. set(SKIP_DIRECTX9_SAMPLE ON)
  305. endif()
  306. endif()
  307. elseif(APPLE)
  308. include(FindCarbon)
  309. find_package(Carbon REQUIRED)
  310. if (Carbon_FOUND)
  311. include_directories(${Carbon_INCLUDE_DIR})
  312. list(APPEND sample_LIBRARIES ${Carbon_LIBRARIES})
  313. endif()
  314. else()
  315. find_package(X11 REQUIRED)
  316. if (X11_FOUND)
  317. list(APPEND sample_LIBRARIES ${X11_LIBRARIES})
  318. # shell/src/x11/InputX11.cpp:InitialiseX11Keymap uses Xkb if
  319. # possible instead of XGetKeyboardMapping for performance
  320. if(X11_Xkb_FOUND)
  321. FIND_PACKAGE_MESSAGE(X11 "Found X11 KBlib: ${X11_X11_LIB}" "[${X11_X11_LIB}][${X11_XkbINCLUDE_DIR}]")
  322. add_definitions(-DHAS_X11XKBLIB)
  323. endif()
  324. endif()
  325. endif()
  326. set(SAMPLES_DIR opt/Rocket/Samples CACHE PATH "path to samples dir")
  327. # The samples and tutorials use the shell library
  328. include_directories(${PROJECT_SOURCE_DIR}/Samples/shell/include)
  329. # Build and install sample shell library
  330. add_library(shell STATIC ${shell_SRC_FILES} ${shell_HDR_FILES})
  331. if (APPLE)
  332. # We only support i386 for the samples as it still uses Carbon
  333. set_target_properties(shell PROPERTIES OSX_ARCHITECTURES "i386;")
  334. endif()
  335. # Build and install the basic samples
  336. foreach(sample ${samples})
  337. bl_sample(${sample} ${sample_LIBRARIES})
  338. # The samples always set this as their current working directory
  339. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/${sample})
  340. install(TARGETS ${sample}
  341. RUNTIME DESTINATION ${SAMPLES_DIR}/${sample}
  342. BUNDLE DESTINATION ${SAMPLES_DIR})
  343. endforeach()
  344. if(WIN32)
  345. if(NOT SKIP_DIRECTX9_SAMPLE)
  346. include_directories(${DirectX_INCLUDE_DIR})
  347. bl_sample(directx ${sample_LIBRARIES} ${DirectX_LIBRARY} ${DirectX_D3DX9_LIBRARY})
  348. # The samples always set this as their current working directory
  349. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/directx)
  350. install(TARGETS directx
  351. RUNTIME DESTINATION ${SAMPLES_DIR}/directx
  352. BUNDLE DESTINATION ${SAMPLES_DIR})
  353. endif()
  354. if(NOT SKIP_DIRECTX10_SAMPLE)
  355. include_directories(${DirectX_INCLUDE_DIR} ${DirectX_D3D10_INCLUDE_DIRS})
  356. bl_sample(directx10 ${sample_LIBRARIES} ${DirectX_D3D10_LIBRARIES})
  357. # The samples always set this as their current working directory
  358. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/basic/directx10)
  359. install(TARGETS directx10
  360. RUNTIME DESTINATION ${SAMPLES_DIR}/directx10
  361. BUNDLE DESTINATION ${SAMPLES_DIR})
  362. endif()
  363. endif()
  364. # Build and install the tutorials
  365. foreach(tutorial ${tutorials})
  366. bl_sample(${tutorial} ${sample_LIBRARIES})
  367. # The tutorials always set this as their current working directory
  368. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/tutorial/${tutorial})
  369. install(TARGETS ${tutorial}
  370. RUNTIME DESTINATION ${SAMPLES_DIR}/${tutorial}
  371. BUNDLE DESTINATION ${SAMPLES_DIR})
  372. endforeach()
  373. # Build and install invaders sample
  374. bl_sample(invaders ${sample_LIBRARIES})
  375. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/invaders)
  376. install(TARGETS invaders
  377. RUNTIME DESTINATION ${SAMPLES_DIR}/invaders
  378. BUNDLE DESTINATION ${SAMPLES_DIR})
  379. if(BUILD_PYTHON_BINDINGS)
  380. # Build and install pyinvaders sample
  381. bl_sample(pyinvaders ${sample_LIBRARIES} ${PYTHON_LIBRARIES} ${PY_BINDINGS_LINK_LIBS})
  382. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/pyinvaders)
  383. install(TARGETS pyinvaders
  384. RUNTIME DESTINATION ${SAMPLES_DIR}/pyinvaders
  385. BUNDLE DESTINATION ${SAMPLES_DIR})
  386. endif()
  387. if(BUILD_LUA_BINDINGS)
  388. bl_sample(luainvaders RocketCoreLua RocketControlsLua ${sample_LIBRARIES} ${LUA_BINDINGS_LINK_LIBS})
  389. install(DIRECTORY DESTINATION ${SAMPLES_DIR}/luainvaders)
  390. install(TARGETS luainvaders
  391. RUNTIME DESTINATION ${SAMPLES_DIR}/luainvaders
  392. BUNDLE DESTINATION ${SAMPLES_DIR})
  393. endif()
  394. endif()
  395. #===================================
  396. # Installation =====================
  397. #===================================
  398. if(BUILD_LUA_BINDINGS AND BUILD_PYTHON_BINDINGS)
  399. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/Rocket
  400. DESTINATION include
  401. )
  402. else()
  403. if(NOT BUILD_LUA_BINDINGS AND NOT BUILD_PYTHON_BINDINGS)
  404. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/Rocket
  405. DESTINATION include
  406. PATTERN "Python" EXCLUDE
  407. PATTERN "Lua" EXCLUDE
  408. )
  409. else()
  410. if(BUILD_PYTHON_BINDINGS)
  411. install(FILES ${PROJECT_SOURCE_DIR}/bin/rocket.py
  412. DESTINATION ${PYTHON_INSTDIR}
  413. )
  414. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/Rocket
  415. DESTINATION include
  416. PATTERN "Lua" EXCLUDE
  417. )
  418. else()
  419. if(BUILD_LUA_BINDINGS)
  420. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Include/Rocket
  421. DESTINATION include
  422. PATTERN "Python" EXCLUDE
  423. )
  424. else()
  425. message(FATAL_ERROR "ASSERT: Unexpected option combination, this is a logical impossibility.")
  426. endif()
  427. endif()
  428. endif()
  429. endif()
  430. if(BUILD_SAMPLES)
  431. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/assets
  432. DESTINATION ${SAMPLES_DIR}
  433. )
  434. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/template/data
  435. DESTINATION ${SAMPLES_DIR}/tutorial/template
  436. )
  437. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid/data
  438. DESTINATION ${SAMPLES_DIR}/tutorial/datagrid
  439. )
  440. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/datagrid_tree/data
  441. DESTINATION ${SAMPLES_DIR}/tutorial/datagrid_tree
  442. )
  443. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/tutorial/tutorial_drag/data
  444. DESTINATION ${SAMPLES_DIR}/tutorial/tutorial_drag
  445. )
  446. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/treeview/data
  447. DESTINATION ${SAMPLES_DIR}/basic/treeview
  448. )
  449. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/basic/drag/data
  450. DESTINATION ${SAMPLES_DIR}/basic/drag
  451. )
  452. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/invaders/data
  453. DESTINATION ${SAMPLES_DIR}/invaders
  454. )
  455. if(BUILD_PYTHON_BINDINGS)
  456. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/pyinvaders/data
  457. DESTINATION ${SAMPLES_DIR}/pyinvaders
  458. )
  459. endif()
  460. if(BUILD_LUA_BINDINGS)
  461. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/luainvaders/data
  462. DESTINATION ${SAMPLES_DIR}/luainvaders
  463. )
  464. install(DIRECTORY ${PROJECT_SOURCE_DIR}/Samples/luainvaders/lua
  465. DESTINATION ${SAMPLES_DIR}/luainvaders
  466. )
  467. endif()
  468. endif()