libRocket is a UI rendering library that was intended for video games. Using HTML and CSS inspired Markup and layout/style languages. It is a like a lightweight basic browser to use for a GUI in applications and games.

#gamedev #web #library #gui #interface #hud #lua #browser

David Wimsey 116e77561b Added missing call to shell_renderer->SetContext, required for Context dimensions to be updated when the shell window is resized 11 年之前
Build 9d815185de Updated sample shell library with provisions for allowing the shell windows to resize, handle resize events, or lock to one size 11 年之前
Dependencies deb3c25fcd Adding dependencies directory, python and lua scripting modules, and some remaining Windows build artifacts to ignore list 11 年之前
Include 579dce51f3 Various fixes to sync Lua scripting with recent updates 11 年之前
Samples 116e77561b Added missing call to shell_renderer->SetContext, required for Context dimensions to be updated when the shell window is resized 11 年之前
Source 579dce51f3 Various fixes to sync Lua scripting with recent updates 11 年之前
bin 09b9364721 Bug fixes and header licenses 15 年之前
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changelog.txt dd10a3ecb7 Version number updates for 1.3.0 release 11 年之前
how_to_build_for_mingw.txt e0e41fc31e MINGW documentation change fromhttps://github.com/libRocket/libRocket/pull/67 11 年之前
readme.md e148bd5dfc Merge branch 'master' of http://github.com/Gambini/libRocket into feature/lua-scripting 11 年之前

readme.md

libRocket - The HTML/CSS User Interface Library

http://librocket.com

libRocket is the C++ user interface package based on the HTML and CSS standards. It is designed as a complete solution for any project's interface needs.

libRocket uses the time-tested open standards XHTML1.0 and CSS2.0 (while borrowing features from HTML5 and CSS3), and extends them with features suited towards real-time applications. Because of this, you don't have to learn a whole new proprietary technology like other libraries in this space.

Features

  • Cross platform architecture: Windows, Mac, Linux, iPhone, etc.
  • Dynamic layout system.
  • Efficient application-wide styling, with a custom-built templating engine.
  • Fully featured control set: buttons, sliders, drop-downs, etc.
  • Runtime visual debugging suite.
  • Easily integrated and extensible with Python or Lua scripting.

Extensible

  • Abstracted interfaces for plugging in to any game engine.
  • Decorator engine allowing custom application-specific effects that can be applied to any element.
  • Generic event system that binds seamlessly into existing projects.

License (MIT)

Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.