Vector2f.h 3.0 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #ifndef ROCKETCORELUAVECTOR2F_H
  28. #define ROCKETCORELUAVECTOR2F_H
  29. /*
  30. Declares Vector2f in the Lua global namespace. It implements the below (examples using Lua syntax) :
  31. Vector2f.new(float,float) creates a new Vector2f, and gets deleted when Lua garbage collects
  32. everything after this will assume that you have a local variable named 'vect', declared something similar to
  33. local vect = Vector2f.new(3.5,2.3)
  34. operators (the types that it can operate on are on the right):
  35. vect * float
  36. vect / float
  37. vect + Vector2f
  38. vect - Vector2f
  39. vect == Vector2f
  40. methods:
  41. float var = vect:DotProduct(Vector2f)
  42. Vector2f var = vect:Normalise()
  43. Vector2f var = vect:Rotate(float)
  44. get and set attributes:
  45. vect.x
  46. vect.y
  47. get attributes:
  48. vect.magnitude
  49. */
  50. #include <Rocket/Core/Lua/lua.hpp>
  51. #include <Rocket/Core/Lua/LuaType.h>
  52. #include <Rocket/Core/Types.h>
  53. using Rocket::Core::Vector2f;
  54. namespace Rocket {
  55. namespace Core {
  56. namespace Lua {
  57. template<> void ExtraInit<Vector2f>(lua_State* L, int metatable_index);
  58. int Vector2fnew(lua_State* L);
  59. int Vector2f__mul(lua_State* L);
  60. int Vector2f__div(lua_State* L);
  61. int Vector2f__add(lua_State* L);
  62. int Vector2f__sub(lua_State* L);
  63. int Vector2f__eq(lua_State* L);
  64. int Vector2fDotProduct(lua_State* L, Vector2f* obj);
  65. int Vector2fNormalise(lua_State* L, Vector2f* obj);
  66. int Vector2fRotate(lua_State* L, Vector2f* obj);
  67. int Vector2fGetAttrx(lua_State*L);
  68. int Vector2fGetAttry(lua_State*L);
  69. int Vector2fGetAttrmagnitude(lua_State*L);
  70. int Vector2fSetAttrx(lua_State*L);
  71. int Vector2fSetAttry(lua_State*L);
  72. RegType<Vector2f> Vector2fMethods[];
  73. luaL_reg Vector2fGetters[];
  74. luaL_reg Vector2fSetters[];
  75. LUATYPEDECLARE(Vector2f)
  76. }
  77. }
  78. }
  79. #endif