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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
-
- #ifndef ROCKETCORELUAVECTOR2F_H
- #define ROCKETCORELUAVECTOR2F_H
- /*
- Declares Vector2f in the Lua global namespace. It implements the below (examples using Lua syntax) :
- Vector2f.new(float,float) creates a new Vector2f, and gets deleted when Lua garbage collects
-
- everything after this will assume that you have a local variable named 'vect', declared something similar to
- local vect = Vector2f.new(3.5,2.3)
- operators (the types that it can operate on are on the right):
- vect * float
- vect / float
- vect + Vector2f
- vect - Vector2f
- vect == Vector2f
- methods:
- float var = vect:DotProduct(Vector2f)
- Vector2f var = vect:Normalise()
- Vector2f var = vect:Rotate(float)
- get and set attributes:
- vect.x
- vect.y
-
- get attributes:
- vect.magnitude
- */
- #include <Rocket/Core/Lua/lua.hpp>
- #include <Rocket/Core/Lua/LuaType.h>
- #include <Rocket/Core/Types.h>
- using Rocket::Core::Vector2f;
- namespace Rocket {
- namespace Core {
- namespace Lua {
- template<> void ExtraInit<Vector2f>(lua_State* L, int metatable_index);
- int Vector2fnew(lua_State* L);
- int Vector2f__mul(lua_State* L);
- int Vector2f__div(lua_State* L);
- int Vector2f__add(lua_State* L);
- int Vector2f__sub(lua_State* L);
- int Vector2f__eq(lua_State* L);
- int Vector2fDotProduct(lua_State* L, Vector2f* obj);
- int Vector2fNormalise(lua_State* L, Vector2f* obj);
- int Vector2fRotate(lua_State* L, Vector2f* obj);
- int Vector2fGetAttrx(lua_State*L);
- int Vector2fGetAttry(lua_State*L);
- int Vector2fGetAttrmagnitude(lua_State*L);
- int Vector2fSetAttrx(lua_State*L);
- int Vector2fSetAttry(lua_State*L);
- RegType<Vector2f> Vector2fMethods[];
- luaL_reg Vector2fGetters[];
- luaL_reg Vector2fSetters[];
- LUATYPEDECLARE(Vector2f)
- }
- }
- }
- #endif
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