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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "PythonInterface.h"
- #include <Shell.h>
- #include "GameDetails.h"
- #include "ElementGame.h"
- #include "HighScores.h"
- void SubmitHighScore()
- {
- int score = GameDetails::GetScore();
- if (score > 0)
- {
- // Submit the score the player just got to the high scores chart.
- HighScores::SubmitScore(GameDetails::GetDefenderColour(), GameDetails::GetWave(), GameDetails::GetScore());
- // Reset the score so the chart won't get confused next time we enter.
- GameDetails::ResetScore();
- }
- }
- BOOST_PYTHON_MODULE(game)
- {
- python::def("Shutdown", &Shell::RequestExit);
- python::def("SetPaused", &GameDetails::SetPaused);
- python::def("SetDifficulty", &GameDetails::SetDifficulty);
- python::def("SetDefenderColour", &GameDetails::SetDefenderColour);
- python::def("SubmitHighScore", &SubmitHighScore);
- python::def("SetHighScoreName", &HighScores::SubmitName);
- python::enum_<GameDetails::Difficulty>("difficulty")
- .value("HARD", GameDetails::HARD)
- .value("EASY", GameDetails::EASY)
- ;
- ElementGame::InitialisePythonInterface();
- }
- PythonInterface::PythonInterface()
- {
- }
- PythonInterface::~PythonInterface()
- {
- }
- bool PythonInterface::Initialise(const char* path)
- {
- // Initialise Python.
- Py_Initialize();
- // Setup the Python search path.
- const char* python_path = Py_GetPath();
- char buffer[1024];
- snprintf(buffer, 1024, "%s%s%s", path, PATH_SEPARATOR, python_path);
- buffer[1023] = '\0';
- PySys_SetPath(buffer);
- // Import Rocket.
- if (!Import("rocket"))
- return false;
- // Define our game specific interface.
- initgame();
- return true;
- }
- void PythonInterface::Shutdown()
- {
- Py_Finalize();
- }
- bool PythonInterface::Import(const Rocket::Core::String& name)
- {
- PyObject* module = PyImport_ImportModule(name.CString());
- if (!module)
- {
- PrintError(true);
- return false;
- }
- Py_DECREF(module);
- return true;
- }
- // Print the pending python error to stderr, optionally clearing it
- void PythonInterface::PrintError(bool clear_error)
- {
- // Print the error and restore it to the caller
- PyObject *type, *value, *traceback;
- PyErr_Fetch(&type, &value, &traceback);
- Py_XINCREF(type);
- Py_XINCREF(value);
- Py_XINCREF(traceback);
- PyErr_Restore(type, value, traceback);
- PyErr_Print();
- if (!clear_error)
- PyErr_Restore(type, value, traceback);
- }
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