libRocket is a UI rendering library that was intended for video games. Using HTML and CSS inspired Markup and layout/style languages. It is a like a lightweight basic browser to use for a GUI in applications and games.

#gamedev #web #library #gui #interface #hud #lua #browser

Nathan Jeffords 6f9a740977 created a set of Visual Studio 2012 project files 13 éve
Build 6f9a740977 created a set of Visual Studio 2012 project files 13 éve
Dependencies 69208c67b2 Added Dependencies directory. 15 éve
Include bc8b334d2f Merge pull request #62 from viciious/warsow10_bugfixes 13 éve
Samples ac6fe5d549 Fixed initialization of cursor_proxy in Context's ctor, allowing it to be rendered: fixes missing drag&drop cloned elements. 14 éve
Source bc8b334d2f Merge pull request #62 from viciious/warsow10_bugfixes 13 éve
bin 09b9364721 Bug fixes and header licenses 15 éve
.gitignore 19c77ad301 Fixed build error in RocketCoreOSX (wrong prefix and missing cast on Max) 15 éve
changelog.txt c5317152de Updated changelog for libRocket 1.2.1 15 éve
how_to_build_for_mingw.txt 6d7615b13c Quick update to the mingw compile instructions. 15 éve
readme.md 12d1a6b888 Added readme.md 15 éve

readme.md

libRocket - The HTML/CSS User Interface Library

http://librocket.com

libRocket is the C++ user interface package based on the HTML and CSS standards. It is designed as a complete solution for any project's interface needs.

libRocket uses the time-tested open standards XHTML1.0 and CSS2.0 (while borrowing features from HTML5 and CSS3), and extends them with features suited towards real-time applications. Because of this, you don't have to learn a whole new proprietary technology like other libraries in this space.

Features

  • Cross platform architecture: Windows, Mac, Linux, iPhone, etc.
  • Dynamic layout system.
  • Efficient application-wide styling, with a custom-built templating engine.
  • Fully featured control set: buttons, sliders, drop-downs, etc.
  • Runtime visual debugging suite.
  • Easily integrated and extensible with Python scripting.

Extensible

  • Abstracted interfaces for plugging in to any game engine.
  • Decorator engine allowing custom application-specific effects that can be applied to any element.
  • Generic event system that binds seamlessly into existing projects.

License (MIT)

Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.