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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "EventHandlerHighScore.h"
- #include <Rocket/Core/ElementDocument.h>
- #include <Rocket/Core/ElementUtilities.h>
- #include <Rocket/Core/Input.h>
- #include "EventManager.h"
- #include "GameDetails.h"
- #include "HighScores.h"
- EventHandlerHighScore::EventHandlerHighScore()
- {
- }
- EventHandlerHighScore::~EventHandlerHighScore()
- {
- }
- void EventHandlerHighScore::ProcessEvent(Rocket::Core::Event& event, const Rocket::Core::String& value)
- {
- if (value == "add_score")
- {
- int score = GameDetails::GetScore();
- if (score > 0)
- {
- // Submit the score the player just got to the high scores chart.
- HighScores::SubmitScore(GameDetails::GetDefenderColour(), GameDetails::GetWave(), GameDetails::GetScore());
- // Reset the score so the chart won't get confused next time we enter.
- GameDetails::ResetScore();
- }
- }
- else if (value == "enter_name")
- {
- if (event.GetParameter< int >("key_identifier", Rocket::Core::Input::KI_UNKNOWN) == Rocket::Core::Input::KI_RETURN)
- {
- Rocket::Core::String name = event.GetCurrentElement()->GetAttribute< Rocket::Core::String >("value", "Anon.");
- HighScores::SubmitName(name);
- }
- }
- else if (value == "check_input")
- {
- Rocket::Core::Element* name_input_field = event.GetTargetElement()->GetElementById("player_input");
- if (name_input_field)
- {
- name_input_field->Focus();
- }
- }
- else if (value == "check_name")
- {
- /* TODO: Check if the player hasn't set their name first. */
- HighScores::SubmitName("Anon.");
- }
- }
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