EventHandlerHighScore.cpp 2.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778
  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "EventHandlerHighScore.h"
  28. #include <Rocket/Core/ElementDocument.h>
  29. #include <Rocket/Core/ElementUtilities.h>
  30. #include <Rocket/Core/Input.h>
  31. #include "EventManager.h"
  32. #include "GameDetails.h"
  33. #include "HighScores.h"
  34. EventHandlerHighScore::EventHandlerHighScore()
  35. {
  36. }
  37. EventHandlerHighScore::~EventHandlerHighScore()
  38. {
  39. }
  40. void EventHandlerHighScore::ProcessEvent(Rocket::Core::Event& event, const Rocket::Core::String& value)
  41. {
  42. if (value == "add_score")
  43. {
  44. int score = GameDetails::GetScore();
  45. if (score > 0)
  46. {
  47. // Submit the score the player just got to the high scores chart.
  48. HighScores::SubmitScore(GameDetails::GetDefenderColour(), GameDetails::GetWave(), GameDetails::GetScore());
  49. // Reset the score so the chart won't get confused next time we enter.
  50. GameDetails::ResetScore();
  51. }
  52. }
  53. else if (value == "enter_name")
  54. {
  55. if (event.GetParameter< int >("key_identifier", Rocket::Core::Input::KI_UNKNOWN) == Rocket::Core::Input::KI_RETURN)
  56. {
  57. Rocket::Core::String name = event.GetCurrentElement()->GetAttribute< Rocket::Core::String >("value", "Anon.");
  58. HighScores::SubmitName(name);
  59. }
  60. }
  61. else if (value == "check_input")
  62. {
  63. Rocket::Core::Element* name_input_field = event.GetTargetElement()->GetElementById("player_input");
  64. if (name_input_field)
  65. {
  66. name_input_field->Focus();
  67. }
  68. }
  69. else if (value == "check_name")
  70. {
  71. /* TODO: Check if the player hasn't set their name first. */
  72. HighScores::SubmitName("Anon.");
  73. }
  74. }