Mothership.cpp 2.5 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "Mothership.h"
  28. #include <Rocket/Core/Math.h>
  29. #include "Shell.h"
  30. #include "Game.h"
  31. #include "Sprite.h"
  32. const int SPRITE_WIDTH = 64;
  33. const float APPEARANCE_PROBABILITY = 0.001f;
  34. const float UPDATE_FREQ = 0.025f;
  35. const float MOVEMENT_SPEED = 5;
  36. Mothership::Mothership(Game* game, int index) : Invader(game, Invader::MOTHERSHIP, index)
  37. {
  38. // Start off dead, and set up our position
  39. state = DEAD;
  40. update_frame_start = 0;
  41. position = Rocket::Core::Vector2f(-SPRITE_WIDTH, 64.0f);
  42. }
  43. Mothership::~Mothership()
  44. {
  45. }
  46. void Mothership::Update()
  47. {
  48. // Generic Invader update
  49. Invader::Update();
  50. if (Shell::GetElapsedTime() - update_frame_start < UPDATE_FREQ)
  51. return;
  52. // We're alive, keep moving!
  53. if (state == ALIVE)
  54. {
  55. position.x += (direction * MOVEMENT_SPEED);
  56. if ((direction < 0.0f && position.x < -SPRITE_WIDTH)
  57. || (direction > 0.0f && position.x > game->GetWindowDimensions().x))
  58. state = DEAD;
  59. update_frame_start = Shell::GetElapsedTime();
  60. }
  61. // Determine if we should come out of hiding
  62. else if (Rocket::Core::Math::RandomReal(1.0f) < APPEARANCE_PROBABILITY)
  63. {
  64. direction = Rocket::Core::Math::RandomReal(1.0f) < 0.5 ? -1.0f : 1.0f;
  65. if (direction < 0)
  66. position.x = game->GetWindowDimensions().x + SPRITE_WIDTH;
  67. else
  68. position.x = -SPRITE_WIDTH;
  69. state = ALIVE;
  70. }
  71. }