libRocket is a UI rendering library that was intended for video games. Using HTML and CSS inspired Markup and layout/style languages. It is a like a lightweight basic browser to use for a GUI in applications and games.

#gamedev #web #library #gui #interface #hud #lua #browser

David Wimsey b85abf147a Fixes DLL linkage issues on Windows due to library rename, using different defines when projects are generated by CMake 11 anni fa
Build 25ae2fa63e Switched from wildcard to specific listing of project files, this will help make sure we don't accidentally ignore a new one in the future because it was caught by a wildcard ignore 11 anni fa
Dependencies deb3c25fcd Adding dependencies directory, python and lua scripting modules, and some remaining Windows build artifacts to ignore list 11 anni fa
Include b85abf147a Fixes DLL linkage issues on Windows due to library rename, using different defines when projects are generated by CMake 11 anni fa
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how_to_build_for_mingw.txt e0e41fc31e MINGW documentation change fromhttps://github.com/libRocket/libRocket/pull/67 11 anni fa
readme.md a63199d727 Update basic copyright info 11 anni fa

readme.md

libRocket - The HTML/CSS User Interface Library

http://librocket.com

libRocket is the C++ user interface package based on the HTML and CSS standards. It is designed as a complete solution for any project's interface needs.

libRocket uses the time-tested open standards XHTML1.0 and CSS2.0 (while borrowing features from HTML5 and CSS3), and extends them with features suited towards real-time applications. Because of this, you don't have to learn a whole new proprietary technology like other libraries in this space.

Features

  • Cross platform architecture: Windows, Mac, Linux, iPhone, etc.
  • Dynamic layout system.
  • Efficient application-wide styling, with a custom-built templating engine.
  • Fully featured control set: buttons, sliders, drop-downs, etc.
  • Runtime visual debugging suite.
  • Easily integrated and extensible with Python or Lua scripting.

Extensible

  • Abstracted interfaces for plugging in to any game engine.
  • Decorator engine allowing custom application-specific effects that can be applied to any element.
  • Generic event system that binds seamlessly into existing projects.

License (MIT)

Copyright (c) 2008-2014 CodePoint Ltd, Shift Technology Ltd, and contributors

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.