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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef ROCKETCOREDECORATOR_H
- #define ROCKETCOREDECORATOR_H
- #include "ReferenceCountable.h"
- #include <vector>
- #include "Header.h"
- #include "Texture.h"
- #include "Types.h"
- namespace Rocket {
- namespace Core {
- class DecoratorInstancer;
- class Element;
- class PropertyDictionary;
- class Property;
- struct Texture;
- class TextureResource;
- /**
- The abstract base class for any visual object that can be attached to any element.
- @author Peter Curry
- */
- class ROCKETCORE_API Decorator : public ReferenceCountable
- {
- public:
- Decorator();
- virtual ~Decorator();
- /// Called on a decorator to generate any required per-element data for a newly decorated element.
- /// @param[in] element The newly decorated element.
- /// @return A handle to a decorator-defined data handle, or NULL if none is needed for the element.
- virtual DecoratorDataHandle GenerateElementData(Element* element) = 0;
- /// Called to release element data generated by this decorator.
- /// @param[in] element_data The element data handle to release.
- virtual void ReleaseElementData(DecoratorDataHandle element_data) = 0;
- /// Sets the z-index of the decorator. A decorator with a higher z-index will be rendered after a decorator
- /// with a lower z-index. By default, all decorators have a z-index of 0.
- /// @param[in] z-index The new z-index of the decorator.
- void SetZIndex(float z_index);
- /// Returns the decorator's z-index.
- /// @return The z-index of the decorator.
- float GetZIndex() const;
- /// Sets the specificity of the decorator.
- /// @param[in] specificity The specificity of the decorator.
- void SetSpecificity(int specificity);
- /// Returns the specificity of the decorator. This is used when multiple pseudo-classes are active on an
- /// element, each with similarly-named decorators.
- /// @return The specificity of the decorator.
- int GetSpecificity() const;
- /// Called to render the decorator on an element.
- /// @param[in] element The element to render the decorator on.
- /// @param[in] element_data The handle to the data generated by the decorator for the element.
- virtual void RenderElement(Element* element, DecoratorDataHandle element_data) = 0;
- /// Value specifying an invalid or non-existent Decorator data handle.
- static const DecoratorDataHandle INVALID_DECORATORDATAHANDLE = 0;
- protected:
- /// Releases the decorator through its instancer.
- virtual void OnReferenceDeactivate();
- /// Attempts to load a texture into the list of textures in use by the decorator.
- /// @param[in] texture_name The name of the texture to load.
- /// @param[in] rcss_path The RCSS file the decorator definition was loaded from; this is used to resolve relative paths.
- /// @return The index of the texture if the load was successful, or -1 if the load failed.
- int LoadTexture(const String& texture_name, const String& rcss_path);
- /// Returns one of the decorator's previously loaded textures.
- /// @param[in] index The index of the desired texture.
- /// @return The texture at the appropriate index, or NULL if the index was invalid.
- const Texture* GetTexture(int index = 0) const;
- /// Returns the floating-point value of a numerical property from a dictionary of properties, resolving it
- /// against a base value if it is a relative property.
- /// @param[in] properties The user-supplied dictionary of properties.
- /// @param[in] name The name of the desired property. This must be a numerical property.
- /// @return The fully-resolved value of the property, or 0 if an error occured.
- float ResolveProperty(const PropertyDictionary& properties, const String& name, float base_value) const;
- private:
- DecoratorInstancer* instancer;
- // The z-index of this decorator, used to resolve render order when multiple decorators are rendered
- // simultaneously on the same element.
- float z_index;
- // The maximum specificity of the properties used to define the decorator.
- int specificity;
- // Stores a list of textures in use by this decorator.
- std::vector< Texture > textures;
- friend class Factory;
- };
- }
- }
- #endif
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