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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef ROCKETCOREGEOMETRYUTILITIES_H
- #define ROCKETCOREGEOMETRYUTILITIES_H
- #include "Header.h"
- #include "Types.h"
- #include "Vertex.h"
- namespace Rocket {
- namespace Core {
- /**
- A class containing helper functions for rendering geometry.
- @author Robert Curry
- */
- class ROCKETCORE_API GeometryUtilities
- {
- public:
- /// Generates a quad from a position, size and colour.
- /// @param[out] vertices An array of at least four vertices that the generated vertex data will be written into.
- /// @param[out] indices An array of at least six indices that the generated index data will be written into.
- /// @param[in] origin The origin of the quad to generate.
- /// @param[in] dimensions The dimensions of the quad to generate.
- /// @param[in] colour The colour to be assigned to each of the quad's vertices.
- /// @param[in] index_offset The offset to be added to the generated indices; this should be the number of vertices already in the array.
- static void GenerateQuad(Vertex* vertices, int* indices, const Vector2f& origin, const Vector2f& dimensions, const Colourb& colour, int index_offset = 0);
- /// Generates a quad from a position, size, colour and texture coordinates.
- /// @param[out] vertices An array of at least four vertices that the generated vertex data will be written into.
- /// @param[out] indices An array of at least six indices that the generated index data will be written into.
- /// @param[in] origin The origin of the quad to generate.
- /// @param[in] dimensions The dimensions of the quad to generate.
- /// @param[in] colour The colour to be assigned to each of the quad's vertices.
- /// @param[in] top_left_texcoord The texture coordinates at the top-left of the quad.
- /// @param[in] bottom_right_texcoord The texture coordinates at the bottom-right of the quad.
- /// @param[in] index_offset The offset to be added to the generated indices; this should be the number of vertices already in the array.
- static void GenerateQuad(Vertex* vertices, int* indices, const Vector2f& origin, const Vector2f& dimensions, const Colourb& colour, const Vector2f& top_left_texcoord, const Vector2f& bottom_right_texcoord, int index_offset = 0);
- private:
- GeometryUtilities();
- ~GeometryUtilities();
- };
- }
- }
- #endif
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