GeometryUtilities.h 3.4 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #ifndef ROCKETCOREGEOMETRYUTILITIES_H
  28. #define ROCKETCOREGEOMETRYUTILITIES_H
  29. #include "Header.h"
  30. #include "Types.h"
  31. #include "Vertex.h"
  32. namespace Rocket {
  33. namespace Core {
  34. /**
  35. A class containing helper functions for rendering geometry.
  36. @author Robert Curry
  37. */
  38. class ROCKETCORE_API GeometryUtilities
  39. {
  40. public:
  41. /// Generates a quad from a position, size and colour.
  42. /// @param[out] vertices An array of at least four vertices that the generated vertex data will be written into.
  43. /// @param[out] indices An array of at least six indices that the generated index data will be written into.
  44. /// @param[in] origin The origin of the quad to generate.
  45. /// @param[in] dimensions The dimensions of the quad to generate.
  46. /// @param[in] colour The colour to be assigned to each of the quad's vertices.
  47. /// @param[in] index_offset The offset to be added to the generated indices; this should be the number of vertices already in the array.
  48. static void GenerateQuad(Vertex* vertices, int* indices, const Vector2f& origin, const Vector2f& dimensions, const Colourb& colour, int index_offset = 0);
  49. /// Generates a quad from a position, size, colour and texture coordinates.
  50. /// @param[out] vertices An array of at least four vertices that the generated vertex data will be written into.
  51. /// @param[out] indices An array of at least six indices that the generated index data will be written into.
  52. /// @param[in] origin The origin of the quad to generate.
  53. /// @param[in] dimensions The dimensions of the quad to generate.
  54. /// @param[in] colour The colour to be assigned to each of the quad's vertices.
  55. /// @param[in] top_left_texcoord The texture coordinates at the top-left of the quad.
  56. /// @param[in] bottom_right_texcoord The texture coordinates at the bottom-right of the quad.
  57. /// @param[in] index_offset The offset to be added to the generated indices; this should be the number of vertices already in the array.
  58. static void GenerateQuad(Vertex* vertices, int* indices, const Vector2f& origin, const Vector2f& dimensions, const Colourb& colour, const Vector2f& top_left_texcoord, const Vector2f& bottom_right_texcoord, int index_offset = 0);
  59. private:
  60. GeometryUtilities();
  61. ~GeometryUtilities();
  62. };
  63. }
  64. }
  65. #endif