Texture.h 3.0 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #ifndef ROCKETCORETEXTURE_H
  28. #define ROCKETCORETEXTURE_H
  29. #include "Header.h"
  30. #include "Types.h"
  31. namespace Rocket {
  32. namespace Core {
  33. class TextureResource;
  34. class RenderInterface;
  35. /**
  36. Abstraction of a two-dimensional texture image, with an application-specific texture handle.
  37. @author Peter Curry
  38. */
  39. struct ROCKETCORE_API Texture
  40. {
  41. public:
  42. /// Constructs an unloaded texture with no resource.
  43. Texture();
  44. /// Constructs a texture sharing the resource of another.
  45. Texture(const Texture&);
  46. ~Texture();
  47. /// Attempts to load a texture.
  48. /// @param[in] source The name of the texture.
  49. /// @param[in] source_path The path of the resource that is requesting the texture (ie, the RCSS file in which it was specified, etc).
  50. /// @return True if the texture loaded successfully, false if not.
  51. bool Load(const String& source, const String& source_path = "");
  52. /// Returns the texture's source name. This is usually the name of the file the texture was loaded from.
  53. /// @return The name of the this texture's source. This will be the empty string if this texture is not loaded.
  54. String GetSource() const;
  55. /// Returns the texture's handle.
  56. /// @param[in] The render interface that is requesting the handle.
  57. /// @return The texture's handle. This will be NULL if the texture isn't loaded.
  58. TextureHandle GetHandle(RenderInterface* render_interface) const;
  59. /// Returns the texture's dimensions.
  60. /// @param[in] The render interface that is requesting the dimensions.
  61. /// @return The texture's dimensions. This will be (0, 0) if the texture isn't loaded.
  62. Vector2i GetDimensions(RenderInterface* render_interface) const;
  63. /// Releases this texture's resource (if any), and sets it to another texture's resource.
  64. const Texture& operator=(const Texture&);
  65. private:
  66. TextureResource* resource;
  67. };
  68. }
  69. }
  70. #endif