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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef ROCKETCORETEXTURE_H
- #define ROCKETCORETEXTURE_H
- #include "Header.h"
- #include "Types.h"
- namespace Rocket {
- namespace Core {
- class TextureResource;
- class RenderInterface;
- /**
- Abstraction of a two-dimensional texture image, with an application-specific texture handle.
- @author Peter Curry
- */
- struct ROCKETCORE_API Texture
- {
- public:
- /// Constructs an unloaded texture with no resource.
- Texture();
- /// Constructs a texture sharing the resource of another.
- Texture(const Texture&);
- ~Texture();
- /// Attempts to load a texture.
- /// @param[in] source The name of the texture.
- /// @param[in] source_path The path of the resource that is requesting the texture (ie, the RCSS file in which it was specified, etc).
- /// @return True if the texture loaded successfully, false if not.
- bool Load(const String& source, const String& source_path = "");
- /// Returns the texture's source name. This is usually the name of the file the texture was loaded from.
- /// @return The name of the this texture's source. This will be the empty string if this texture is not loaded.
- String GetSource() const;
- /// Returns the texture's handle.
- /// @param[in] The render interface that is requesting the handle.
- /// @return The texture's handle. This will be NULL if the texture isn't loaded.
- TextureHandle GetHandle(RenderInterface* render_interface) const;
- /// Returns the texture's dimensions.
- /// @param[in] The render interface that is requesting the dimensions.
- /// @return The texture's dimensions. This will be (0, 0) if the texture isn't loaded.
- Vector2i GetDimensions(RenderInterface* render_interface) const;
- /// Releases this texture's resource (if any), and sets it to another texture's resource.
- const Texture& operator=(const Texture&);
- private:
- TextureResource* resource;
- };
- }
- }
- #endif
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