libRocket is a UI rendering library that was intended for video games. Using HTML and CSS inspired Markup and layout/style languages. It is a like a lightweight basic browser to use for a GUI in applications and games.

#gamedev #web #library #gui #interface #hud #lua #browser

Lloyd Weehuizen cc44144ff5 Added SMFL sample - Thanks to Nuno Silva 15 年之前
Build a856c0c56b Upgrade CMake build system to build universal Mac libraries and correctly compile Mac Samples. 15 年之前
Include 9f0c9c9906 Switched void* interface handles to uintptr_t for better cross platform compatibility. 15 年之前
Samples cc44144ff5 Added SMFL sample - Thanks to Nuno Silva 15 年之前
Source 9f0c9c9906 Switched void* interface handles to uintptr_t for better cross platform compatibility. 15 年之前
bin 09b9364721 Bug fixes and header licenses 15 年之前
.gitignore 19c77ad301 Fixed build error in RocketCoreOSX (wrong prefix and missing cast on Max) 15 年之前
changelog.txt 09b9364721 Bug fixes and header licenses 15 年之前
readme.md 12d1a6b888 Added readme.md 15 年之前

readme.md

libRocket - The HTML/CSS User Interface Library

http://librocket.com

libRocket is the C++ user interface package based on the HTML and CSS standards. It is designed as a complete solution for any project's interface needs.

libRocket uses the time-tested open standards XHTML1.0 and CSS2.0 (while borrowing features from HTML5 and CSS3), and extends them with features suited towards real-time applications. Because of this, you don't have to learn a whole new proprietary technology like other libraries in this space.

Features

  • Cross platform architecture: Windows, Mac, Linux, iPhone, etc.
  • Dynamic layout system.
  • Efficient application-wide styling, with a custom-built templating engine.
  • Fully featured control set: buttons, sliders, drop-downs, etc.
  • Runtime visual debugging suite.
  • Easily integrated and extensible with Python scripting.

Extensible

  • Abstracted interfaces for plugging in to any game engine.
  • Decorator engine allowing custom application-specific effects that can be applied to any element.
  • Generic event system that binds seamlessly into existing projects.

License (MIT)

Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.