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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "EventManager.h"
- #include <Rocket/Core/Context.h>
- #include <Rocket/Core/ElementDocument.h>
- #include <Rocket/Core/ElementUtilities.h>
- #include <Shell.h>
- #include "EventHandler.h"
- #include "GameDetails.h"
- #include <map>
- // The game's element context (declared in main.cpp).
- extern Rocket::Core::Context* context;
- // The event handler for the current screen. This may be NULL if the current screen has no specific functionality.
- static EventHandler* event_handler = NULL;
- // The event handlers registered with the manager.
- typedef std::map< Rocket::Core::String, EventHandler* > EventHandlerMap;
- EventHandlerMap event_handlers;
- EventManager::EventManager()
- {
- }
- EventManager::~EventManager()
- {
- }
- // Releases all event handlers registered with the manager.
- void EventManager::Shutdown()
- {
- for (EventHandlerMap::iterator i = event_handlers.begin(); i != event_handlers.end(); ++i)
- delete (*i).second;
- event_handlers.clear();
- event_handler = NULL;
- }
- // Registers a new event handler with the manager.
- void EventManager::RegisterEventHandler(const Rocket::Core::String& handler_name, EventHandler* handler)
- {
- // Release any handler bound under the same name.
- EventHandlerMap::iterator iterator = event_handlers.find(handler_name);
- if (iterator != event_handlers.end())
- delete (*iterator).second;
- event_handlers[handler_name] = handler;
- }
- // Processes an event coming through from Rocket.
- void EventManager::ProcessEvent(Rocket::Core::Event& event, const Rocket::Core::String& value)
- {
- Rocket::Core::StringList commands;
- Rocket::Core::StringUtilities::ExpandString(commands, value, ';');
- for (size_t i = 0; i < commands.size(); ++i)
- {
- // Check for a generic 'load' or 'exit' command.
- Rocket::Core::StringList values;
- Rocket::Core::StringUtilities::ExpandString(values, commands[i], ' ');
- if (values.empty())
- return;
- if (values[0] == "goto" &&
- values.size() > 1)
- {
- // Load the window, and if successful close the old window.
- if (LoadWindow(values[1]))
- event.GetTargetElement()->GetOwnerDocument()->Close();
- }
- else if (values[0] == "load" &&
- values.size() > 1)
- {
- // Load the window.
- LoadWindow(values[1]);
- }
- else if (values[0] == "close")
- {
- Rocket::Core::ElementDocument* target_document = NULL;
- if (values.size() > 1)
- target_document = context->GetDocument(values[1].CString());
- else
- target_document = event.GetTargetElement()->GetOwnerDocument();
- if (target_document != NULL)
- target_document->Close();
- }
- else if (values[0] == "exit")
- {
- Shell::RequestExit();
- }
- else if (values[0] == "pause")
- {
- GameDetails::SetPaused(true);
- }
- else if (values[0] == "unpause")
- {
- GameDetails::SetPaused(false);
- }
- else
- {
- if (event_handler != NULL)
- event_handler->ProcessEvent(event, commands[i]);
- }
- }
- }
- // Loads a window and binds the event handler for it.
- bool EventManager::LoadWindow(const Rocket::Core::String& window_name)
- {
- // Set the event handler for the new screen, if one has been registered.
- EventHandler* old_event_handler = event_handler;
- EventHandlerMap::iterator iterator = event_handlers.find(window_name);
- if (iterator != event_handlers.end())
- event_handler = (*iterator).second;
- else
- event_handler = NULL;
- // Attempt to load the referenced RML document.
- Rocket::Core::String document_path = Rocket::Core::String("data/") + window_name + Rocket::Core::String(".rml");
- Rocket::Core::ElementDocument* document = context->LoadDocument(document_path.CString());
- if (document == NULL)
- {
- event_handler = old_event_handler;
- return false;
- }
- // Set the element's title on the title; IDd 'title' in the RML.
- Rocket::Core::Element* title = document->GetElementById("title");
- if (title != NULL)
- title->SetInnerRML(document->GetTitle());
- document->Focus();
- document->Show();
- // Remove the caller's reference.
- document->RemoveReference();
- return true;
- }
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