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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "EventHandlerStartGame.h"
- #include <Rocket/Core/Context.h>
- #include <Rocket/Core/ElementDocument.h>
- #include <Rocket/Core/ElementUtilities.h>
- #include <Rocket/Core/Event.h>
- #include "EventManager.h"
- #include "GameDetails.h"
- // The game's element context (declared in main.cpp).
- extern Rocket::Core::Context* context;
- EventHandlerStartGame::EventHandlerStartGame()
- {
- }
- EventHandlerStartGame::~EventHandlerStartGame()
- {
- }
- void EventHandlerStartGame::ProcessEvent(Rocket::Core::Event& event, const Rocket::Core::String& value)
- {
- if (value == "start")
- {
- // Set the difficulty.
- Rocket::Core::String difficulty = event.GetParameter< Rocket::Core::String >("difficulty", "easy");
- if (difficulty == "hard")
- GameDetails::SetDifficulty(GameDetails::HARD);
- else
- GameDetails::SetDifficulty(GameDetails::EASY);
- // Set the defender colour.
- Rocket::Core::StringList colour_components;
- Rocket::Core::StringUtilities::ExpandString(colour_components, event.GetParameter< Rocket::Core::String >("colour", "255,255,255"));
- Rocket::Core::Colourb colour(255, 255, 255);
- for (size_t i = 0; i < colour_components.size() && i < 3; ++i)
- {
- int colour_component = atoi(colour_components[i].CString());
- if (colour_component < 0)
- colour_component = 0;
- if (colour_component > 255)
- colour_component = 255;
- colour[i] = (Rocket::Core::byte) colour_component;
- }
- GameDetails::SetDefenderColour(colour);
- // Go to the game window and close the start game window.
- if (EventManager::LoadWindow("game"))
- {
- Rocket::Core::ElementUtilities::GetElementById(context->GetFocusElement(), "game")->Focus();
- event.GetTargetElement()->GetOwnerDocument()->Close();
- }
- }
- }
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