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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 Nuno Silva
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef RENDERINTERFACESDL2_H
- #define RENDERINTERFACESDL2_H
- #include <Rocket/Core/RenderInterface.h>
- #include <SDL.h>
- #include <GL/glew.h>
- #if !(SDL_VIDEO_RENDER_OGL)
- #error "Only the opengl sdl backend is supported. To add support for others, see http://mdqinc.com/blog/2013/01/integrating-librocket-with-sdl-2/"
- #endif
- class RocketSDL2Renderer : public Rocket::Core::RenderInterface
- {
- public:
- RocketSDL2Renderer(SDL_Renderer* renderer, SDL_Window* screen);
- /// Called by Rocket when it wants to render geometry that it does not wish to optimise.
- virtual void RenderGeometry(Rocket::Core::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rocket::Core::TextureHandle texture, const Rocket::Core::Vector2f& translation);
- /// Called by Rocket when it wants to enable or disable scissoring to clip content.
- virtual void EnableScissorRegion(bool enable);
- /// Called by Rocket when it wants to change the scissor region.
- virtual void SetScissorRegion(int x, int y, int width, int height);
- /// Called by Rocket when a texture is required by the library.
- virtual bool LoadTexture(Rocket::Core::TextureHandle& texture_handle, Rocket::Core::Vector2i& texture_dimensions, const Rocket::Core::String& source);
- /// Called by Rocket when a texture is required to be built from an internally-generated sequence of pixels.
- virtual bool GenerateTexture(Rocket::Core::TextureHandle& texture_handle, const Rocket::Core::byte* source, const Rocket::Core::Vector2i& source_dimensions);
- /// Called by Rocket when a loaded texture is no longer required.
- virtual void ReleaseTexture(Rocket::Core::TextureHandle texture_handle);
- private:
- SDL_Renderer* mRenderer;
- SDL_Window* mScreen;
- };
- #endif
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