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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef ROCKETCORETEXTUREDATABASE_H
- #define ROCKETCORETEXTUREDATABASE_H
- #include "../../Include/Rocket/Core/String.h"
- #include <map>
- namespace Rocket {
- namespace Core {
- class RenderInterface;
- class TextureResource;
- /**
- @author Peter Curry
- */
- class TextureDatabase
- {
- public:
- static void Initialise();
- static void Shutdown();
- /// If the requested texture is already in the database, it will be returned with an extra
- /// reference count. If not, it will be loaded through the application's render interface.
- static TextureResource* Fetch(const String& source, const String& source_directory);
- /// Releases all textures in the database.
- static void ReleaseTextures();
- /// Removes a texture from the database.
- static void RemoveTexture(TextureResource* texture);
- /// Release all textures bound through a render interface.
- static void ReleaseTextures(RenderInterface* render_interface);
- private:
- TextureDatabase();
- ~TextureDatabase();
- typedef std::map< String, TextureResource* > TextureMap;
- TextureMap textures;
- };
- }
- }
- #endif
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