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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #include "precompiled.h"
- #include "TextureLayout.h"
- #include <algorithm>
- #include "TextureLayoutRectangle.h"
- #include "TextureLayoutTexture.h"
- namespace Rocket {
- namespace Core {
- struct RectangleSort
- {
- bool operator()(const TextureLayoutRectangle& lhs, const TextureLayoutRectangle& rhs) const
- {
- return lhs.GetDimensions().y > rhs.GetDimensions().y;
- }
- };
- TextureLayout::TextureLayout()
- {
- }
- TextureLayout::~TextureLayout()
- {
- }
- // Adds a rectangle to the list of rectangles to be laid out.
- void TextureLayout::AddRectangle(int id, const Vector2i& dimensions)
- {
- rectangles.push_back(TextureLayoutRectangle(id, dimensions));
- }
- // Returns one of the layout's rectangles.
- TextureLayoutRectangle& TextureLayout::GetRectangle(int index)
- {
- ROCKET_ASSERT(index >= 0);
- ROCKET_ASSERT(index < GetNumRectangles());
- return rectangles[index];
- }
- // Returns the number of rectangles in the layout.
- int TextureLayout::GetNumRectangles() const
- {
- return (int) rectangles.size();
- }
- // Returns one of the layout's textures.
- TextureLayoutTexture& TextureLayout::GetTexture(int index)
- {
- ROCKET_ASSERT(index >= 0);
- ROCKET_ASSERT(index < GetNumTextures());
- return textures[index];
- }
- // Returns the number of textures in the layout.
- int TextureLayout::GetNumTextures() const
- {
- return (int) textures.size();
- }
- // Attempts to generate an efficient texture layout for the rectangles.
- bool TextureLayout::GenerateLayout(int max_texture_dimensions)
- {
- // Sort the rectangles by height.
- std::sort(rectangles.begin(), rectangles.end(), RectangleSort());
- int num_placed_rectangles = 0;
- while (num_placed_rectangles != GetNumRectangles())
- {
- TextureLayoutTexture texture;
- int texture_size = texture.Generate(*this, max_texture_dimensions);
- if (texture_size == 0)
- return false;
- textures.push_back(texture);
- num_placed_rectangles += texture_size;
- }
- return true;
- }
- }
- }
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