TextureLayout.cpp 3.1 KB

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  1. /*
  2. * This source file is part of libRocket, the HTML/CSS Interface Middleware
  3. *
  4. * For the latest information, see http://www.librocket.com
  5. *
  6. * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
  7. *
  8. * Permission is hereby granted, free of charge, to any person obtaining a copy
  9. * of this software and associated documentation files (the "Software"), to deal
  10. * in the Software without restriction, including without limitation the rights
  11. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  12. * copies of the Software, and to permit persons to whom the Software is
  13. * furnished to do so, subject to the following conditions:
  14. *
  15. * The above copyright notice and this permission notice shall be included in
  16. * all copies or substantial portions of the Software.
  17. *
  18. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  21. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  22. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  23. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  24. * THE SOFTWARE.
  25. *
  26. */
  27. #include "precompiled.h"
  28. #include "TextureLayout.h"
  29. #include <algorithm>
  30. #include "TextureLayoutRectangle.h"
  31. #include "TextureLayoutTexture.h"
  32. namespace Rocket {
  33. namespace Core {
  34. struct RectangleSort
  35. {
  36. bool operator()(const TextureLayoutRectangle& lhs, const TextureLayoutRectangle& rhs) const
  37. {
  38. return lhs.GetDimensions().y > rhs.GetDimensions().y;
  39. }
  40. };
  41. TextureLayout::TextureLayout()
  42. {
  43. }
  44. TextureLayout::~TextureLayout()
  45. {
  46. }
  47. // Adds a rectangle to the list of rectangles to be laid out.
  48. void TextureLayout::AddRectangle(int id, const Vector2i& dimensions)
  49. {
  50. rectangles.push_back(TextureLayoutRectangle(id, dimensions));
  51. }
  52. // Returns one of the layout's rectangles.
  53. TextureLayoutRectangle& TextureLayout::GetRectangle(int index)
  54. {
  55. ROCKET_ASSERT(index >= 0);
  56. ROCKET_ASSERT(index < GetNumRectangles());
  57. return rectangles[index];
  58. }
  59. // Returns the number of rectangles in the layout.
  60. int TextureLayout::GetNumRectangles() const
  61. {
  62. return (int) rectangles.size();
  63. }
  64. // Returns one of the layout's textures.
  65. TextureLayoutTexture& TextureLayout::GetTexture(int index)
  66. {
  67. ROCKET_ASSERT(index >= 0);
  68. ROCKET_ASSERT(index < GetNumTextures());
  69. return textures[index];
  70. }
  71. // Returns the number of textures in the layout.
  72. int TextureLayout::GetNumTextures() const
  73. {
  74. return (int) textures.size();
  75. }
  76. // Attempts to generate an efficient texture layout for the rectangles.
  77. bool TextureLayout::GenerateLayout(int max_texture_dimensions)
  78. {
  79. // Sort the rectangles by height.
  80. std::sort(rectangles.begin(), rectangles.end(), RectangleSort());
  81. int num_placed_rectangles = 0;
  82. while (num_placed_rectangles != GetNumRectangles())
  83. {
  84. TextureLayoutTexture texture;
  85. int texture_size = texture.Generate(*this, max_texture_dimensions);
  86. if (texture_size == 0)
  87. return false;
  88. textures.push_back(texture);
  89. num_placed_rectangles += texture_size;
  90. }
  91. return true;
  92. }
  93. }
  94. }