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- /*
- * This source file is part of libRocket, the HTML/CSS Interface Middleware
- *
- * For the latest information, see http://www.librocket.com
- *
- * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #ifndef ROCKETCORETEXTURERESOURCE_H
- #define ROCKETCORETEXTURERESOURCE_H
- #include "../../Include/Rocket/Core/ReferenceCountable.h"
- #include "../../Include/Rocket/Core/Texture.h"
- namespace Rocket {
- namespace Core {
- /**
- A texture resource stores application-generated texture data (handle and dimensions) for each
- unique render interface that needs to render the data. It is used through a Texture object.
- @author Peter Curry
- */
- class TextureResource : public ReferenceCountable
- {
- friend class TextureDatabase;
- public:
- virtual ~TextureResource();
- /// Attempts to load a texture from the application into the resource. Note that this always
- /// succeeds now; as texture loading is now delayed until the texture is accessed by a specific
- /// render interface, all this does is store the source.
- bool Load(const String& source);
- /// Returns the resource's underlying texture handle.
- TextureHandle GetHandle(RenderInterface* render_interface) const;
- /// Returns the dimensions of the resource's texture.
- const Vector2i& GetDimensions(RenderInterface* render_interface) const;
- /// Returns the resource's source.
- const String& GetSource() const;
- /// Releases the texture's handle.
- void Release(RenderInterface* render_interface = NULL);
- protected:
- /// Attempts to load the texture from the source.
- bool Load(RenderInterface* render_interface) const;
- /// Releases the texture and destroys the resource.
- virtual void OnReferenceDeactivate();
- private:
- TextureResource();
- String source;
- typedef std::pair< TextureHandle, Vector2i > TextureData;
- typedef std::map< RenderInterface*, TextureData > TextureDataMap;
- mutable TextureDataMap texture_data;
- };
- }
- }
- #endif
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